Go Back   Lightwave Community at SimplyLightwave > Lounges > Members Lounge
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 27-08-2006, 11:54 PM   #1
Kurtis
Registered Member
 
Join Date: Feb 2004
Location: San Antonio, TX
Posts: 99
Default LightWave 3D Case Study - Rhythm & Hues the boX

LightWave 3D Case Study: Rhythm & Hues the boX

In a bit of artistic symmetry, John-Mark Austin and his LightWave® team recently completed a game trailer for Ubisoft, featuring a digital Sam Fisher, hero of Tom Clancy’s Splinter Cell series of video games. Indeed, the boX, the production unit that Austin co-leads with producer Deborah Gates, could be considered a splinter cell of its parent studio, Rhythm & Hues.
Full case study...
__________________
Kurtis Harris
NewTek 3D Marketing
Kurtis is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
LightWave 3D Case Study - Flash Film Works Kurtis Members Lounge 1 13-11-2024 09:39 AM
LightWave 3D Case Study - DAVE School Kurtis Members Lounge 0 20-09-2006 01:17 PM
LightWave 3D Case Study - Zoic Studios Kurtis Members Lounge 0 14-09-2006 12:03 PM
LightWave 3D Case Study - Eden FX Kurtis Members Lounge 0 08-09-2006 11:54 AM
Independent study PolarBear53 Members Lounge 0 27-05-2005 11:31 AM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */