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#16 |
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Join Date: Jan 2003
Location: long beach
Posts: 43
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Well here is an update. Been pretty busy latelly so I haven't had much time to work on this. Here is what I got so far still need to clean up mesh a bit and add alot more detail and stuff just thought I would show the progress.
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#17 |
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Join Date: Jan 2003
Location: long beach
Posts: 43
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Here is a perspective rendered
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#18 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
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Wow threedfanatic, this is really coming along good, being a star wars fan Im really excited about seeing this finnished..
Keep up the great work //Matt |
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#19 |
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Location: long beach
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Thanks a lot appreciate that. Going to do more work to him tonight when I get home from work. Wings, tail, belly button and hopefully finish detailing the feet. Maybe have time to add teeth as well we will see. Thanks again for the compliment.
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#20 |
Full Access Member
Join Date: Jan 2003
Location: Milano, Italia
Posts: 195
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If you have not time to model the wings I can borrow him my plane; not sure if I have time to do the pilot
![]() I like the work, anyway.. ![]()
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Everything should be as simple as possible, but not more.. (AE) |
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#21 |
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Location: long beach
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Hi Bucco thanks looks like u did the pilot already. LOL
Here is a little more update didn't have as much time as I would of liked to work on this. Lots more to do! |
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#22 |
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Join Date: Jan 2003
Location: Bangkok, Thailand
Posts: 18
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This is terrific work here!!! I hope you're going to do Sebulba the Dug as well.
![]() One of these days I will really have to learn this thing they call organic modeling. - Möe
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"Mind Over Matter" If you don't mind, it don't matter |
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#23 |
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Location: long beach
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Thank you very much. I pretty much use the box method with Meta Form and do parts of the character at a time and then connect the sections back together again. If you need to see some examples of what I am talking about I would be glad to show u the technique.
Take care. |
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#24 |
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Location: long beach
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Well I had a little more time to clean him up a bit and add some claws and a tail. Lol next phase i think is to paint him and then add cloths and finally rig him. Thanks for all the compliments! This helps me keep going and to stay away from Gaming. Hehe
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#25 |
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Join Date: Jan 2003
Posts: 85
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im wondering how will u make the textures
![]() regards, v.
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let the 5th dimension rule... |
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#26 |
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Join Date: Jan 2003
Location: long beach
Posts: 43
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Here is another little update to the model before texturing it. I didn't think a bump map would quite do it to achive that much of a ribbed area on the snout. Let me know what you think?
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#27 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Coo. Looks almost like me!
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#28 |
Full Access Member
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Location: Paris
Posts: 536
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Looking very good.
I think you should make the black light be a little whiter, but that has nothing to do with the modeling ![]() |
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#29 |
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Join Date: Jan 2003
Location: Milano, Italia
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I think you did the right choice modelling the snout. Better and better
![]() What about the ears? Maybe two tiny holes with some displace or two big things.. ![]()
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Everything should be as simple as possible, but not more.. (AE) |
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#30 |
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Location: long beach
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Sorry guys didn't have as much time as I thought I was going to have to really detail this character out. I did have time for the eyes and teeth though and a little more clean up on the character. Anyway here it is let me know what you think?
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Thread | Thread Starter | Forum | Replies | Last Post |
TOYZ! - Four_D | Four_D | Previous Challenges & Competitions Area | 14 | 31-01-2003 07:57 PM |
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