Go Back   Lightwave Community at SimplyLightwave > Competitions > Previous Challenges & Competitions Area
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 27-01-2003, 05:32 AM   #16
threedfanatic
Registered Member
 
Join Date: Jan 2003
Location: long beach
Posts: 43
Default

Well here is an update. Been pretty busy latelly so I haven't had much time to work on this. Here is what I got so far still need to clean up mesh a bit and add alot more detail and stuff just thought I would show the progress.
Attached Images
File Type: jpg maincharacteruploadset.jpg (297.3 KB, 108 views)
threedfanatic is offline   Reply With Quote
Old 27-01-2003, 05:32 AM   #17
threedfanatic
Registered Member
 
Join Date: Jan 2003
Location: long beach
Posts: 43
Default

Here is a perspective rendered
Attached Images
File Type: jpg maincharacterupload.jpg (32.6 KB, 103 views)
threedfanatic is offline   Reply With Quote
Old 27-01-2003, 07:13 AM   #18
DigiMatt
Super Moderator
 
DigiMatt's Avatar
 
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
Default

Wow threedfanatic, this is really coming along good, being a star wars fan Im really excited about seeing this finnished..

Keep up the great work

//Matt
DigiMatt is offline   Reply With Quote
Old 27-01-2003, 01:24 PM   #19
threedfanatic
Registered Member
 
Join Date: Jan 2003
Location: long beach
Posts: 43
Default

Thanks a lot appreciate that. Going to do more work to him tonight when I get home from work. Wings, tail, belly button and hopefully finish detailing the feet. Maybe have time to add teeth as well we will see. Thanks again for the compliment.
threedfanatic is offline   Reply With Quote
Old 27-01-2003, 08:07 PM   #20
buco
Full Access Member
 
buco's Avatar
 
Join Date: Jan 2003
Location: Milano, Italia
Posts: 195
Default

If you have not time to model the wings I can borrow him my plane; not sure if I have time to do the pilot
I like the work, anyway..
__________________
Everything should be as simple as
possible, but not more.. (AE)
buco is offline   Reply With Quote
Old 28-01-2003, 06:57 AM   #21
threedfanatic
Registered Member
 
Join Date: Jan 2003
Location: long beach
Posts: 43
Default

Hi Bucco thanks looks like u did the pilot already. LOL
Here is a little more update didn't have as much time as I would of liked to work on this. Lots more to do!
Attached Images
File Type: jpg maincharacteruploadsetnew.jpg (40.9 KB, 87 views)
threedfanatic is offline   Reply With Quote
Old 28-01-2003, 04:57 PM   #22
Moebius
Registered Member
 
Moebius's Avatar
 
Join Date: Jan 2003
Location: Bangkok, Thailand
Posts: 18
Default

This is terrific work here!!! I hope you're going to do Sebulba the Dug as well.

One of these days I will really have to learn this thing they call organic modeling. - Möe
__________________
"Mind Over Matter"

If you don't mind, it don't matter
Moebius is offline   Reply With Quote
Old 28-01-2003, 05:23 PM   #23
threedfanatic
Registered Member
 
Join Date: Jan 2003
Location: long beach
Posts: 43
Default

Thank you very much. I pretty much use the box method with Meta Form and do parts of the character at a time and then connect the sections back together again. If you need to see some examples of what I am talking about I would be glad to show u the technique.
Take care.
threedfanatic is offline   Reply With Quote
Old 29-01-2003, 05:33 AM   #24
threedfanatic
Registered Member
 
Join Date: Jan 2003
Location: long beach
Posts: 43
Default

Well I had a little more time to clean him up a bit and add some claws and a tail. Lol next phase i think is to paint him and then add cloths and finally rig him. Thanks for all the compliments! This helps me keep going and to stay away from Gaming. Hehe
Attached Images
File Type: jpg starwarsnew1.jpg (41.9 KB, 80 views)
threedfanatic is offline   Reply With Quote
Old 29-01-2003, 06:11 PM   #25
vertiis
Registered Member
 
vertiis's Avatar
 
Join Date: Jan 2003
Posts: 85
Default

im wondering how will u make the textures

regards,
v.
__________________
let the 5th dimension rule...
vertiis is offline   Reply With Quote
Old 31-01-2003, 06:09 AM   #26
threedfanatic
Registered Member
 
Join Date: Jan 2003
Location: long beach
Posts: 43
Talking

Here is another little update to the model before texturing it. I didn't think a bump map would quite do it to achive that much of a ribbed area on the snout. Let me know what you think?
Attached Images
File Type: jpg newperspective.jpg (146.6 KB, 63 views)
threedfanatic is offline   Reply With Quote
Old 31-01-2003, 05:25 PM   #27
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Coo. Looks almost like me!
Mark is offline   Reply With Quote
Old 31-01-2003, 05:37 PM   #28
Kvaalen
Full Access Member
 
Join Date: Jan 2003
Location: Paris
Posts: 536
Default

Looking very good.
I think you should make the black light be a little whiter, but that has nothing to do with the modeling .
Kvaalen is offline   Reply With Quote
Old 31-01-2003, 07:40 PM   #29
buco
Full Access Member
 
buco's Avatar
 
Join Date: Jan 2003
Location: Milano, Italia
Posts: 195
Default

I think you did the right choice modelling the snout. Better and better
What about the ears? Maybe two tiny holes with some displace or two big things..
__________________
Everything should be as simple as
possible, but not more.. (AE)
buco is offline   Reply With Quote
Old 03-02-2003, 06:37 AM   #30
threedfanatic
Registered Member
 
Join Date: Jan 2003
Location: long beach
Posts: 43
Default

Sorry guys didn't have as much time as I thought I was going to have to really detail this character out. I did have time for the eyes and teeth though and a little more clean up on the character. Anyway here it is let me know what you think?
Attached Images
File Type: jpg eyes_teeth.jpg (64.7 KB, 42 views)
threedfanatic is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
TOYZ! - Four_D Four_D Previous Challenges & Competitions Area 14 31-01-2003 07:57 PM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */