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Old 15-10-2003, 11:54 PM   #1
R4s1n
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Default Project Sunday Morning

i have started a small project which hopefully cooperates with my computer (being the piece of crap that it is)

anyway i have sketched a typical sunday morning for all couch potatoes of America

Unfortunately i dont have a scanner so i will post the sketch later so people can give me pointers on how to make it better.

I have barely started the project and i already have problems. there is a tv that i want to model. i have finished modeling it with all the beveling but when i try to add detail with stenciling the geometry messes up can anybody give some advice on how to correct this.

The wireframe of the tv becomes all messed up but when i get out of wireframe mode the geometry looks fine.

Is there a way to fix the geometry without messing up the model??
This is what happens after i stencil the detail.....
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File Type: jpg tv.jpg (63.7 KB, 67 views)
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Old 16-10-2003, 12:02 AM   #2
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Are you trying to stencel a sub-patched object? Stenceling inherently causes problems on many forms of geometry. It isnt the greatest tool for adding detail to objects.
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Old 16-10-2003, 12:04 AM   #3
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no i stenciled the object while it was unsubpatched then i subpatched to show my problem... if anything can someone tell me the best way to add detail
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Old 16-10-2003, 12:09 AM   #4
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Sub-D only works on 3 or 4 point polygons. Your stenciled poly has more than 4 so it doesn't go to sub-D. You should have received a warning when you hit the tab key.
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Old 16-10-2003, 02:27 AM   #5
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Adding detail is trickey on a subpatched object.

I am almost finished with Philips tutorial on the Strat and if you really want to see some expert detailed modeling with Sub-d's go through the tutorial. Really im not kidding I have done sub-d tuts before and I have learned 100X as much about sub-d's watching and modeling the Strat with Philip. Its excellent for learning how to manupuliate sub-d's(quite a few hours long). Its hard to explain what to do but when you watch Philip model the strat it all makes sence.
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Old 16-10-2003, 03:52 AM   #6
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you see i would have bought points to get all the tutorials from the vip section but unfortunately i dont have a job im only a student....although i am looking for one....its hard to find a job for a 15 year old in my hometown.

Would you recommend that i should use boolean->add & subtract options???
Thanx for your help,
Sergei
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Old 16-10-2003, 07:48 AM   #7
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Nope, the only way you're really going to be successful at getting those dials modelled on the object if you're going to subpatch it is to bevel the surfaces that they come from and shift the points around to make the dial shapes.

Of course, you could always simply model them as separate objects and simply intersect the main body - remember if they are in the same layer, then layout will simply see the whole lot as a single object.
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Old 17-10-2003, 03:07 AM   #8
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thanx for the advice mark ill keep that in mind.... and a small update
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Old 17-10-2003, 03:10 AM   #9
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and another shot.......

If anything post any comments or suggestions on how i should improve these models.

Sergei
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Old 17-10-2003, 07:39 AM   #10
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Try to smooth the TV screen somewhat. At present it looks as though it is a flattened pyramid from the shadow in your images.

A regular TV screen should actually be a section from a (very large) sphere unless it's a flat screen jobbie where the screen should actually be ... well ... flat!
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Old 17-10-2003, 10:02 PM   #11
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is it possible to get a sphere effect from moving points of a sub-d square
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Old 17-10-2003, 11:41 PM   #12
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looking good R4s1n keep up the good work.
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Old 17-10-2003, 11:49 PM   #13
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another small update on the project

i havent done any detailing yet so the tv and all other things will be done at the end (hopefully)!

Please correct me on anything that is wrong and give me some pointers on how to make it better
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File Type: jpg progress_004.jpg (57.4 KB, 32 views)
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Old 17-10-2003, 11:50 PM   #14
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another angle
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Old 18-10-2003, 03:08 AM   #15
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Well, you can either get the smooting effect on the screen by pushing/pulling individual points, or the method I've often used when making screens is to model the surround as one object, then make the screen as another by building a huge sphere that intersects the front of the case in the correct places, then deleting the areas I don't need.

If you find that the corners aren't tight enough, then you can always perform a couple of bandsaws to square them up...


This way you're pretty much guaranteed to get the correct screen curvature...
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