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Old 15-11-2004, 11:39 PM   #1
koji2528
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Join Date: May 2004
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Default Penguin model

Hey guys whats up? I've been working with LW for about 6 months now and am thoroughly enjoying myself. Earlier, I tried to tackle jobs much too hard for me. I tried to model the human head, which some say is the hardest thing to model, and i did it.. but my poly flow was messy and unorganized, having points with 5 polys attached everywhere. So I tried something much more simpler, a penguin. It does't really have any limbs or harsh curves that I have to mimic...they're all pretty basic. I'm not finished with it yet, but I just want to let yall see what I'm off to. My question is, after I model the penguin, how will I be able to texture its skin? I'm not familiar with UV texturing and could use much work in that department. I think this would be the method required to texture such an animal. Let me know what yall think... critiques are definately wanted, for I am a beginner and would like to learn more. Thanks, Jeff




I can get some closer shots if yall would like.
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Old 16-11-2004, 07:21 AM   #2
Johnny9ball
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Good start and your in luck. There is a new tutorial here on Uv mapping that might just do the trick for you.

upon public request, philip shows different approaches to efficiently UV map a head model. This will give you a sound understanding of how to generate and alter / tweak UVs in Lightwave, as well as picking the method best suited for your own character. The techinques shown can be applied not only to heads but full characters as well.
http://www.simplylightwave.com/movie...tml?tut_id=535
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