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#1 |
Full Access Member
Join Date: Feb 2003
Posts: 206
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USS Defiant from Star Trek DS 9! Model is incomplete. Will finish soon! I hope!
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#2 |
Full Access Member
Join Date: Jan 2003
Posts: 31
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Very clean mesh! Looks a little high on poly count, but great work!
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I reach into the pouch and I touch the sand. I sift it through my fingers. Feel each grain of it, inexhaustible. Endless. Like myself, like the few others of my kind. Endless. - Morpheus, "A Hope In Hell" |
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#3 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
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looks very nice so far Nail, good attention to detail
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#5 |
Full Access Member
Join Date: Feb 2003
Posts: 206
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The model is not frozen! High poly count for the amount of the detail that I will use later. Plus the screen save made the lines to thick. Oslo the model is not hacked, was built using splines. I do not use nor support Hacking. "Drills and Booleans". I study the models geometry first. Then use splines to create one unified mesh. Just Look at the Philip's Stratocaster Tutorial. The amount of Poly his using is olso very High. When I built my models I consider the shots that it will be rendered at, such as Close and Clean or Fast and Blurry, Game or Movie Res. Hacking thinks away is not the way the models should be built. Here some more shots of the Defiant. Pleese Note: some thinks are not attached yet and the model is incomplite!
Thanks All! ![]() |
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#6 |
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Posts: 206
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More shots
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#7 |
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Join Date: Feb 2003
Posts: 206
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Front Top
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#8 |
Full Access Member
Join Date: Feb 2003
Posts: 206
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Top Front
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#9 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Just out of interest, what exactly is the polycount on that?
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#10 |
Full Access Member
Join Date: Jan 2003
Location: Paris
Posts: 536
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Wow, it's soo cool!
I thought it was a Layout wireframe (Layout freezes subpatches) but it's really cool if it was done with splines It is still subpatched tough right? (some of it) I love the detail, very well done.
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#11 |
Full Access Member
Join Date: Feb 2003
Posts: 206
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My thanks to all of you!
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#12 |
Full Access Member
Join Date: Feb 2003
Posts: 206
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Any body here know how to create the engine glow FX such as this one! Me and Layout don't get along to well. Texturing and Lightning is a mystery to me.
![]() Sorry for the poor quality picture. |
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#13 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Yep - check out this page - should be just what you need...
http://www.meshweaver.com/htm/t_spacecraftthrusters.htm |
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#14 |
Full Access Member
Join Date: Jan 2003
Location: Ottawa
Posts: 365
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OMG!!! that is one slick looking model! I can't wait to see more!
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#15 |
Registered Member
Join Date: Jan 2003
Posts: 25
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That is just amazing!!!!
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The Infamous Mad_Wookie from Sb.com SP33 and Renderosity.com ICQ: 165758694 YM:jm_preiss AIM:JediMasterPreiss |
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