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#16 |
Full Access Member
Join Date: Jan 2003
Location: Philadelphia
Posts: 26
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I sure hope you and Surface Editor get along. I want to see that pretty model finished, zipping around and firing those pulse cannons.
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"Lightning and thunder require time, the light of the stars require time, deeds require time even after they are done before they can be seen and heard." |
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#17 |
Full Access Member
Join Date: Feb 2003
Posts: 206
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I have made a few more upgrades to my model "USS DEFIANT".
Added little more detail to the bottom side and back side. Almost done! ![]() |
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#18 |
Full Access Member
Join Date: Feb 2003
Posts: 206
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I have started to mess around with coloring. Just wanna see how
it looks with color! |
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#19 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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That is looking pretty awesome...
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#20 |
Registered Member
Join Date: Jan 2003
Posts: 148
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What do you mean by 'hacking' exactly?
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Craig A Clark Ark VFX Ltd | Sheffield | UK www.arkvfx.net | www.f-nine.co.uk | www.pbase.com/caclark/ |
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#21 |
Full Access Member
Join Date: Feb 2003
Posts: 206
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Ok man here are two examples one is hacked. (I really like Your models man, they are clean and wire is excellent) . For example you wouldn't just sink the arms on the human Right! Or stick the jet engine right thru the fuselage of the Air plane! That's is what I mean by "Hacked".
Last edited by Nail; 19-03-2003 at 04:51 PM. |
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#22 |
Full Access Member
Join Date: Feb 2003
Posts: 206
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Hacked!
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#23 |
Full Access Member
Join Date: Feb 2003
Posts: 206
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Don't get me wrong I have nothing against Booleans and drill. I use them also. I just did not explain my self clearly. So sorry!
![]() Last edited by Nail; 19-03-2003 at 04:37 PM. |
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#24 |
Registered Member
Join Date: Feb 2003
Location: Utah
Posts: 24
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Now that is a fine looking model! Hope you finish it too! I'd like to see that!
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TIE Pilots.....the backbone of the Empire! |
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#25 |
Full Access Member
Join Date: Feb 2003
Posts: 206
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I have started Texturing my Model, the mesh is finally complete!
Pleas go Easy on my Texturing I'm new in this field. Texturing is not Finished yet! Can some one tell me how to create the Lasers and Shield damage in LightWave! Similar to what they do in Star Trek films. When the Lasers hit the shields it becomes visible. ![]() |
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#26 |
Full Access Member
Join Date: Jan 2003
Location: Ottawa
Posts: 365
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First of all let me just say this.... That is one DAMN fine model! Now onto the subjuct at hand...for the sheild thingy.... an elipse\sphere with transparent polys should do the trick... just use an envelope with an animated procedural on it (with gradient alpha channel) I used it once on a small animation as a test and it seemed to work well.... If I can find it I'll post it..... anyhoo that's how I would handle it.
Good luck!
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#27 |
Full Access Member
Join Date: Feb 2003
Posts: 206
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Thanks! I'm really glad that you like it.
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#28 |
Guest
Posts: n/a
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that looks fantastic mate!
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#29 |
Registered Member
Join Date: Feb 2003
Location: Utah
Posts: 24
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Beautiful! Bravo!
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TIE Pilots.....the backbone of the Empire! |
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#30 |
Registered Member
Join Date: Jan 2003
Location: Perth, Australia
Posts: 5
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Nail,
Looks real nice so far. ![]() If you want any texturing references, have a look at: http://shark.warped.com/~matt/defiant.html. Hope they're of some use to you. Regards Matt |
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