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#31 |
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Thanks matt! That model looks sweet!. I'm speechless! I have noticed when I did my research on the USS Defiant. I have found so many deferent versions outer. It is so hard to fined the actual one from the Star
Trek DS9. I have taped many deferent shots from the TV Series, and close examination reviled that even there Defiant is deferent from one Episode to another. ![]() Now, here is my question to you. How did you created the grooves in the model? Was that a Bump map? Or did you use some other technique. And how did you create the Warp Engine Glow? Please shear it with me if you don't mined. My texturing/lightning skills suck.
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Never underestimate your opponent. Last edited by Nail; 01-04-2003 at 05:39 PM. |
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#32 |
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Just another Test
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Never underestimate your opponent. Last edited by Nail; 08-04-2003 at 03:13 AM. |
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#33 |
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Join Date: Jan 2003
Location: Perth, Australia
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Niall,
It's all bump maps. ![]() The Defiant is a fairly smooth skinned ship, so why bother wasting polys by modelling. Regards Matt |
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#34 |
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Thanks Matt! Can you be more specific pleas! I have tryed the bump map, but it is not working for me as good as it did for you. How exactly did you do it! I have used Illustrator and Photoshop to create the texures!
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#35 |
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You want to create said bump maps in black and white and as higher resolution as you can.
Most of the ones on the Defiant I have are around 3000x3000 or higher. Black and white maps use bugger all space so they work fine. Email me and I';ll provide you with a link to the model. regards Matt |
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#36 |
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First of all I would Like to thank Matt for Providing me with in example of how to apply textures to the model. Thanks VERY MUCH MATT!
I'm almost done with texturing of my model. See ya! ![]()
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#37 |
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I never thought that Texturing is a such a pain in the ass process. It takes me a long time to get it done correctly.
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Never underestimate your opponent. Last edited by Nail; 08-04-2003 at 03:28 AM. |
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#39 |
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Nail,
I went back and redid the texturing. I managed to get someone to sample all the colours off the FI mesh. so.... http://shark.warped.com/~matt/images...defiant_10.jpg I'll send you all the colours you'll need if you like. ![]() Regards Matt Last edited by mattc; 16-04-2003 at 07:36 AM. |
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#40 |
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Nail,
There is only one thing I can say………SWEEET, I must have a go at doing this sort of thing some time. Keep up the good work, Dae
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"I THINK, THEREFORE I AM" René*„escartes |
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#41 |
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Ok. I know you all probably getting sick looking over and over the same thing, but I have finished massing around with the texture setup. I think I will use this texture as a Final. I would appreciate any comets and Suggestions from you. Need to know how to create Laser Blasts. Thanks all. I will post My Final Rendering soon.
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Never underestimate your opponent. Last edited by Nail; 18-04-2003 at 04:01 AM. |
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#42 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Nail, check out these pages for Photon torps and lasers...
http://www.meshweaver.com/htm/t_photon_torpedoes.htm http://www.jupiterstudio.com/home/VLaser.html http://therealgsira.tripod.com/energy_beam_tutorial.htm Hope these are of use. (BTW: That is one sweet looking model there)... |
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#43 |
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Thanks MARK!
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#44 |
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I'm not a normal poster here, but I'm a pal of Nail's and I just wanted to say keep up the great work. That model looks great. Same goes to you as well, Matt.
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#45 |
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Here are the Final results of the model.
I will create a short animation later on! Any coments and suggestions are more then welcome! My thanks to all! ![]()
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