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#1 |
Registered Member
Join Date: Mar 2011
Location: Montreal, Canada
Posts: 2
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HI everybody, I'm actually modeling a head for a character, and everything was fine until I subpatched. then some polygons deformed as on image. Nothing serious, but help would be appreciated.
Thank you
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Grand Marshal |
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#2 |
Lifetime Member
Join Date: Dec 2003
Location: Rancho Cucamonga, CA, USA
Posts: 295
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Are you using a weight map? Maybe you could copy/paste a selection of polys around the problem areas, and post the model for us to look at?
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#3 |
Registered Member
Join Date: Mar 2011
Location: Montreal, Canada
Posts: 2
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Hi, thanks for replying.
Actually, I dont use any weight maps yet. The thing is I have like random points in this area, as shown on the screenshot. When I delete them, nothing happens, but when I go to Subpatch ( hit [Tab]), Modeler says it cannot convert some polys to subpatches. So here's a screenshot of my points. I think I know the problem, but cant fix it. Thank you
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Grand Marshal |
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#4 |
Lifetime Member
Join Date: Dec 2003
Location: Rancho Cucamonga, CA, USA
Posts: 295
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Hmm, not sure how you got 1 point polys, before sub patching, try hitting m to merge points.
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#5 |
Full Access Member
Join Date: Aug 2005
Location: Orange, CA
Posts: 162
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I usually see problems like this when points are not merged. Delete the one point polys. Then like Leroy said merge points. If this still doesn't work, go into wireframe mode, select all points at those intersections and weld them.
Just wanted to add, once this is done check for 1 and 2 point polygons and delete those too.
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My McLaren Last edited by TowerFan; 09-04-2012 at 04:39 PM. |
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#6 |
Guest
Posts: n/a
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before sub patching, try hitting m to merge points.
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