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Old 11-07-2004, 03:47 PM   #16
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Default Monster Reference

Ok,,, had some time so this is the update so far,,, the pig has been rigged and facial morphs set in place,,,, took some time to weight map the pig... as he is going to do most of the talking,,, Hmm maybe i will change,,, not sure at this point. Ok here is the second character... the monster... no names for this guy,,, maybe someone will name this cute guy... Hehe sorry no sunglasses as of yet... Maybe for the pig... Hmm we shall see...
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Old 11-07-2004, 03:49 PM   #17
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Default Reference

This is the side reference
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Old 11-07-2004, 03:50 PM   #18
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Default Finished Model

Here is the finished Model...
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Old 11-07-2004, 03:52 PM   #19
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Default Another Shot

Here is another shot of him
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Old 11-07-2004, 03:53 PM   #20
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Default Final Shot

Ok here is the last one.
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Old 11-07-2004, 07:57 PM   #21
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Ay super good, I like the clown look, allready funny without animation or textures.
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Old 15-07-2004, 02:20 PM   #22
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Default Environment Test

Here is a test of the piggy in the junkyard...
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Old 15-07-2004, 06:32 PM   #23
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Cool looking characters and a nice demonstration of box modelling!
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Old 16-07-2004, 01:37 AM   #24
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Thanks Fallen.
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Old 16-07-2004, 07:07 AM   #25
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Looks good. Image is little blurry where pig is very sharp lined. Video coding blurs alot and I don't know if matters, might try sharpen filter on backdrop. Shadow fits very fine.
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Old 18-07-2004, 02:21 PM   #26
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Default Pig IK

Here is the Pig's IK... Oh ya,,, the pig is also weight mapped and Morph Mapped for lip sync... although i never quite test it out yet... Hmm... i wonder...
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Old 18-07-2004, 02:24 PM   #27
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Default Creature IK

Here is the creature Ik setup,,, he has a few expression morphed and no weight mapps.
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Old 18-07-2004, 09:38 PM   #28
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Congrats,
I never got the Shoulder Adjustment parented to Elbow Direction work in my own characters. All the time I got this twisted mesh and no trick provided in tut did help. My sollution was to set few new bones forward from Shoulder Adjustment bone and set IK to that and works fine for me, but I'll keep on trying the Philip sollution. I need to test with character provided with course.
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Old 19-07-2004, 12:10 AM   #29
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wow where did you learn to IK.
I've learned it but mine looks nothing like that with th ehoop round the waist and stuff.
also why do the arm ik's seem to connect to a point between the feet?

looks impresive anyhow
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Old 19-07-2004, 01:06 AM   #30
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Thanks Noratio,,, hmm,,, well this is what i did,,, before i actually set up the Ik for the arm,,, i did the null for the hand and placed the elbow null.. used the turn off the parent in place and then turned it on to reparent.. faster that way.. And then turned off IK and deactivated the arm bones,,, then used the rec rest position to activate the bones. Then go on to setup the elbow Ik followed by the arm ik. Hehe actually funny when phillip stumbles with it.

Hi there puppet... well guess your setup might be the one has a line running to the shoulder right... Well thats another way... Here you see another way, you might want to try out the character rigging tute that phillip has done. As for lines running to a single point... its a main mover to move the entire character. The ring is the Center of Gravity, hmm you can actually see the simillarites in the COF and Knee IK with other setups too... I find the Arm and elbow a glad learning exp... as i used to do the elbow by fK.

Thanks guys,
Kumar
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