14-01-2004, 08:41 PM | #31 |
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Updates might not be everyday anymore since im a bit bored doing it, (just like all my projects)
But i will post updates from time to time
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15-01-2004, 02:36 AM | #32 |
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Keep at it..
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16-01-2004, 01:27 PM | #33 |
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arm_update....will start attaching the 12-barrel to arm and then i will create the torso,
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16-01-2004, 02:59 PM | #34 |
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Looks the same type,, maybe make it different. The fingers look a little small, maybe bigger. Keep up the good work.
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16-01-2004, 05:31 PM | #35 |
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ill try to change the arms, maybe the legs as well.
I think i will leave the joints to be like that but ill change the part with the pipes.
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17-01-2004, 02:08 PM | #36 |
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Take your time, think there is a lot more time to the end of feb.
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17-01-2004, 07:28 PM | #37 |
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For a cyborg like mine would it be better for me to create bones/IK or should i do everything with morphs?
just a question to people who have done something similar in the past.
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18-01-2004, 03:19 AM | #38 |
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update on the top part of the arm,
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18-01-2004, 03:22 AM | #39 |
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and the rest of the arm,
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18-01-2004, 03:27 AM | #40 |
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Looks like progress. Are you planning on giving him much mass at all? He's looking pretty petite at the moment, although it's just arms and legs so far.
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18-01-2004, 03:33 AM | #41 |
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I don't think that my robot will have mass because its based on a human (except without the bones/organs/etc.)
I might change the outlook of the legs as well, since they don't look so well
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18-01-2004, 09:54 AM | #42 |
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I dint think you will get very good result with bones.. I dont know about morphs though :o
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18-01-2004, 10:57 AM | #43 |
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Bones,,, Bones,,,, and IK for sure,,, just remember to keep your weight maps sharp,,, all 100%, no gradients. IK will ease up your bone manupliation,,, but its not easy. Took me a while to test and test some more before understand why joints poped out and a whole lot of other problem. But all worth it.
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19-01-2004, 01:25 AM | #44 |
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update on the leg.....yes it looks a bit skinny but i don't think i want to change it again.
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19-01-2004, 01:42 AM | #45 |
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Looking better there.
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