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#31 |
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Join Date: Nov 2003
Location: the netherlands
Posts: 798
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hey thanks for the tip Sharp!! i will make the white-yelow texture a bit dirty'er than it is now ( the upper white part is not even textured at the moment ) i also begin to work on the leg texture now!!
@ sspikedudley: cool it reminds you of the facehugger from the alienmovies. my mission was/is to give it some alien-look ![]() I also modeled the facehugger some months ago ( maybe you saw the W.I.P of it at this forum )!!! @ the rest: thanks ![]() updates coming soon ( i hope )!!! texturing is a hard thing to do!!! |
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#32 |
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Join Date: Nov 2003
Location: the netherlands
Posts: 798
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okay...there are still some little mistakes at the texture.
i dont say what the mistakes are so i can see if other people see them to. well guess i have to work on the body know ![]() thats going to be a hard job!! as always....c&c welcome |
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#33 |
Full Access Member
Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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great texturing
UV maps?? i can't see any mistakes apart from it looks like there are now bumps where the foot texture joins the leg texture but apart from that it looks very natural |
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#34 |
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Join Date: Jan 2004
Location: Canada
Posts: 460
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that's some mad textures and a really detailed model dude! Very cool!
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#35 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
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it looks better every pic posted
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#36 |
Full Access Member
Join Date: Mar 2003
Location: Belfast
Posts: 268
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you have twisted talent my matey... twisted....
__________________
![]() 5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com |
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#37 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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thank you all so much!!!
@sspikedudley: i have now 5 UV maps and added 5 bump maps for each part of the model ( nails, boney parts, leg and feet ) mmmh i wonder how many UV maps i will have when the model is finished. I don't know if its a big problem to have many UV maps!! if the result looks good i dont care how many UV's i will have in the end of this challenge!!! don't have much progress yet ( only tweaked some parts of the leg ). i think i first will model the head tomorrow and from their i create the body!!! i also found a good reference picture on the net!! |
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#38 |
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Join Date: Nov 2003
Posts: 11
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end there goes my prize. Kick-ass job man!
Maybe, just maybe you could work a bit more on the part of texture with blueish-green color, don't know why, but there's something that is missing or need's to be improved, but don't really know what. But really grat job so far man! And no, I think having more uv maps itself are not the problem, but having more textures might increase rendering time. |
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#39 |
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Join Date: Jan 2004
Location: Canada
Posts: 460
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wow, that seems hard! But i think u can pull it off!
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#40 |
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Join Date: Nov 2003
Location: the netherlands
Posts: 798
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thanks all again
here is the start of the head!!! tell me what you think!! Last edited by bullet_evader; 11-08-2004 at 11:34 AM. |
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#41 |
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Join Date: Nov 2003
Location: the netherlands
Posts: 798
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little update!!!
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#42 |
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Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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looking good i am liking it can't wait to see how it turns out
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#43 |
Registered Member
Join Date: Apr 2004
Posts: 206
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Bravo! I love the leg and my! the textures are to die for!
Keep it up! |
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#44 |
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Join Date: Apr 2004
Location: Brisbane, Australia
Posts: 193
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good work bullet lots of good feedback on your work so far and as such i was wondering if you could give me a little help with uv mapping i haven't done it before and the results you are getting from yours are very good. I think it may be the thing i need to get mine just right. Any help would be great.
But again great work keep it up very keen to see the body and head progress |
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#45 |
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Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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try www.menithings.com in the tutorials is a great way to do UV maps without texture strecthing
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