10-08-2004, 11:08 AM | #31 |
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hey thanks for the tip Sharp!! i will make the white-yelow texture a bit dirty'er than it is now ( the upper white part is not even textured at the moment ) i also begin to work on the leg texture now!!
@ sspikedudley: cool it reminds you of the facehugger from the alienmovies. my mission was/is to give it some alien-look I also modeled the facehugger some months ago ( maybe you saw the W.I.P of it at this forum )!!! @ the rest: thanks updates coming soon ( i hope )!!! texturing is a hard thing to do!!! |
10-08-2004, 12:18 PM | #32 |
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okay...there are still some little mistakes at the texture.
i dont say what the mistakes are so i can see if other people see them to. well guess i have to work on the body know thats going to be a hard job!! as always....c&c welcome |
10-08-2004, 12:29 PM | #33 |
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great texturing
UV maps?? i can't see any mistakes apart from it looks like there are now bumps where the foot texture joins the leg texture but apart from that it looks very natural |
10-08-2004, 02:47 PM | #34 |
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that's some mad textures and a really detailed model dude! Very cool!
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10-08-2004, 05:07 PM | #35 |
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it looks better every pic posted the texture is class.
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10-08-2004, 08:43 PM | #36 |
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you have twisted talent my matey... twisted....
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5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com |
10-08-2004, 10:21 PM | #37 |
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thank you all so much!!!
@sspikedudley: i have now 5 UV maps and added 5 bump maps for each part of the model ( nails, boney parts, leg and feet ) mmmh i wonder how many UV maps i will have when the model is finished. I don't know if its a big problem to have many UV maps!! if the result looks good i dont care how many UV's i will have in the end of this challenge!!! don't have much progress yet ( only tweaked some parts of the leg ). i think i first will model the head tomorrow and from their i create the body!!! i also found a good reference picture on the net!! |
10-08-2004, 10:27 PM | #38 |
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end there goes my prize. Kick-ass job man!
Maybe, just maybe you could work a bit more on the part of texture with blueish-green color, don't know why, but there's something that is missing or need's to be improved, but don't really know what. But really grat job so far man! And no, I think having more uv maps itself are not the problem, but having more textures might increase rendering time. |
10-08-2004, 10:31 PM | #39 |
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wow, that seems hard! But i think u can pull it off!
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11-08-2004, 11:30 AM | #40 |
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thanks all again
here is the start of the head!!! tell me what you think!! Last edited by bullet_evader; 11-08-2004 at 11:34 AM. |
11-08-2004, 12:31 PM | #41 |
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little update!!!
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11-08-2004, 12:33 PM | #42 |
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looking good i am liking it can't wait to see how it turns out
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11-08-2004, 07:50 PM | #43 |
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Bravo! I love the leg and my! the textures are to die for!
Keep it up! |
12-08-2004, 03:41 AM | #44 |
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good work bullet lots of good feedback on your work so far and as such i was wondering if you could give me a little help with uv mapping i haven't done it before and the results you are getting from yours are very good. I think it may be the thing i need to get mine just right. Any help would be great.
But again great work keep it up very keen to see the body and head progress |
12-08-2004, 09:58 AM | #45 |
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try www.menithings.com in the tutorials is a great way to do UV maps without texture strecthing
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