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#31 | |
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Join Date: Jun 2004
Location: Los Angeles
Posts: 23
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#32 |
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Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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More changes and tweaks, I add the pipe and change some surface prorties. The Flame and smoke was done in photoshop so I could get more of a idea were I'm going with the scene.
Crits welcome. Ryan |
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#33 |
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Join Date: Apr 2003
Posts: 119
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lookin good man i like the fire effect on the top of the glass.
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#34 |
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Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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more little changes, I think this challenge is just as much about surfacing as it is lighting.
Ryan |
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#35 |
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Join Date: Jun 2005
Posts: 86
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because of the nature of glass, unless the glass is extremely thick and dense, when you have a liquid inside it, it looks like the liquid comes to the outer edge of the bottle, not the inside one.
the liquid inside the bottle needs some work. did you make the glass polys double-sided, or add an 'air' layer? I opt for air layers as these make for better refraction. general alcohol has a refraction index of 1.392, and glass of 1.51714 I love scenes with glass and liquids because they are so effective. btw....the caustics in the original pic look great. ~~CM! |
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#36 |
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Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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CrazyMerlin- thanks for the crit, I have been work with the liqued more, I have got it looking much better but in the procces I lost my caustics. One step forward and two back.
Ryan |
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#37 |
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Join Date: Jun 2005
Posts: 86
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Man, what a bummer!!
I use air polys on my glass surfaces, but not on the liquid inside it, because I think you lose density doing that. This image is like that. I have air polys for the glass, but not for the liquid http://img.photobucket.com/albums/v4...th_Bourbon.jpg (click to enlarge) it took a little time to figure out how to get it looking best, but it's worth it, and now I'll use that technique in all my work. ~~CM! |
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#38 |
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Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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I have been using air polys from the start. but i found out that alot of the noise iwas getting in pervious renders was cause by have my inside bottle, liquied and air polys over laping. I fixed that only to loose my nice caustics.:headbang:
BTW: your scene is looking very nice . |
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#39 |
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Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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My last render. :headbang: :headbang:
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#40 |
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Join Date: Jun 2005
Posts: 86
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I see what you mean about losing the caustics.
The scene does look great though, and I love the 'Dutch' camera angle. Very nice. ~~CM! |
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#41 |
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Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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HAd the weekend to work on the project. Add Volume Fire and HV smoke and reworked all the surfaces.
Crits Welcome Ryan |
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#42 |
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Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
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Awesomes scene composition. My only crit would be to turn some candles around so they don't look the same from our point of view. Other than that it's superb!
__________________
Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. |
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#43 |
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Join Date: Jun 2005
Posts: 86
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I am considering using a smoke stream from a cigarete in my scene, but I've never had to use HV before so not sure how to go about it.
May I ask where you got your info from, what book, turorial or site? ~~CM! |
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#44 |
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Join Date: Nov 2004
Location: Grand Junction, Colorado
Posts: 56
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CrazyMerlin-
My starting point for the smoke was Particle FX examples found on the NT site http://www.newtek.com/lightwave/downloads/index.php Then I uses spirt HV with motion blur and did some photoshop work to get the final look. Hope that gets you started. Ryan :beer: |
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#45 |
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Join Date: Jun 2005
Posts: 86
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lol
after playing around for a while with the idea last week, I got an email from a friend who said basically, stuff it and do it in post-production! so I think that may be the best way. thx for the info. ~~CM! |
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