15-11-2005, 07:12 PM | #31 |
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great modelling, its looking dead realistic even before the texturing
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15-11-2005, 07:41 PM | #32 |
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Thanx Fallen and T1ck135,
Since i dont have enough closeups of the drums i have started modeling the drum stool. Here is a GI render. (Click image to enlarge) http://i30.imagethrust.com/t/68396/004drumstoolgi.jpg
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Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. Last edited by R4s1n; 16-11-2005 at 05:35 AM. |
15-11-2005, 09:40 PM | #33 |
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that looks really good, got a pic of the wires?
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16-11-2005, 05:49 AM | #34 |
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16-11-2005, 06:10 PM | #35 |
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Just finished the knobs that you tighten to make sure that the pipes are held in place.
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17-11-2005, 11:29 AM | #36 |
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Another series of 4 images .
Fell asleep early and woke up at 5 am with nothing to do so i added a couple more pieces to the drum stool.
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17-11-2005, 11:30 AM | #37 |
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image 2 : Another Pivot Point
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17-11-2005, 11:31 AM | #38 |
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image 3: same pivot point with the knob in place.
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17-11-2005, 11:33 AM | #39 |
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image 4: everything together.
This model now sits at 8,300 polygons
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17-11-2005, 02:16 PM | #40 |
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He's flying along with the modelling! Keep it up
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17-11-2005, 02:53 PM | #41 | |
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D |
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17-11-2005, 04:17 PM | #42 |
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very nicely detailed so far!
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17-11-2005, 07:52 PM | #43 |
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Thanx guys as for the whole scene polygon count i can probably estimate 100,000 minimum. I still have to link a lot of wires
And a render...As you can see i have a hole and polygons coming out of the bottom of the object. This you won't see on the finished model because it'll have a seat on top of it. And i just noticed that i didn't scale the pipe enough to cover the pipe that's inside of it. Without further ado.... http://i30.imagethrust.com/t/73296/005drumstoolleg.jpg
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17-11-2005, 09:50 PM | #44 |
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Worked for about and hour to straighten out the hole and to put some legs on this stool.
I'll have a render up in and hour or so...so for now just a screenshot from LW.
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17-11-2005, 09:51 PM | #45 |
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and a wire...
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