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#46 |
Registered Member
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
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Here are some nice settings for some shiny Red Paint that I made.
After you enter those then click the reflection tab and click reflection options, select Ray-Tracing + Spherical Map. Then under Reflection Map choose a spherical map that you may have. If you don't have one then I'll email u one. Now, for a Chrome texture just select the Presets button (located directly under Viper in Layout, and directly under Image Editor in Modeler) then open up the pull down menu at the top and select metals, then select chrome.Then feel free to tweak the textures to you're liking.
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If the world that we are forced to accept is false and nothing is true, then everything is possible. |
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#47 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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hi, im having trouble with the reflections tab, it is blanked out for some strange reason, im not sure if it has somethin 2 do with the thing i have marked, i click on it but i have no idea how to cancel it,
also i was just wondering, does this happin 2 any of u guys, when im in layout, and i got 2 save all oblects, my pc usually seems to crash, the program ends up not responding and stuff ![]() sometimes i might be able to get away with it and the pc will be ok but usually i have to shut the program down, then restart ![]() |
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#48 |
Registered Member
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
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O, my bad, I just realized that it isn't called the reflection tab, but the enviroment tab. Sorry. Hold down shift and click the little E to turn it off. Then click the little T and select remove texture. Here is what it should look like. Sorry for any confusion.
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If the world that we are forced to accept is false and nothing is true, then everything is possible. |
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#49 |
Full Access Member
Join Date: May 2003
Location: Austria
Posts: 82
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very cool Harley
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#50 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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ok, here is an early render with textures :p
what u think, i only got 1 light-source....i think i need another. its just a sky light |
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#51 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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ehhhh, wtf has happined here...........
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#52 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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ohh man, i suck at textures and scenes,..........is that right, should my surface editor be that dark behind the sphere it isnt in modeler,
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#53 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Looks like you might have hit the "Light this thing psychadelically and make the render look crap" button by accident. Baad trip. Sorry, haven't a clue what happened there
![]() But getting back to your previous render, yep need more than one light. |
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#54 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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![]() ![]() ![]() what u guys think, by the way does lightwave have HDRI and how do i use it ![]() :bandit: |
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#55 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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#56 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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ok, im trying to load a hdri probe image, but it wont let me, whats wrong ?
cheers ![]() |
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#57 |
Registered Member
Join Date: Jan 2004
Location: Texas, USA
Posts: 471
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Ok, first hit the compositing tab near the top and make whatever image you want to use as your HDRI as a background. Then take it off. Now your image will appear in the ImageWorld Menu. Hope this helps.
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If the world that we are forced to accept is false and nothing is true, then everything is possible. |
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#58 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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here is my 1st render, but im not sure why there are all those wierd black dots on it ? and the shadow
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#59 |
Registered Member
Join Date: Apr 2004
Location: Scotland
Posts: 604
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right, ive only been using lightwave for about a month now, and im already pissed with it
![]() i need help.... pic 1, bike loaded ![]() pic 2, ground loaded, and everythin goes wierd ![]() |
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#60 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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maybe this will help!! press d in layout and then turn "Fixed near clip distance" on!! then give it a value of 100mm or something!! maybe you have to set it higher or lower depending on how big your object is!!! im not sure this will help, but at least you should give it a try
![]() btw...very nice looking bike!! |
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