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#61 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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Yeah, the main thing for the mouth is to make the shader very glossy and specular.
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#62 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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okay i will tweak the texture at a later time...first i wants to finish the modeling!!! here is the start of the body!!!also added teeth!!
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#63 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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and a render of the teeth!!
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#64 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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I like it.
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#65 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Absolutely top effort!
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#66 |
Registered Member
Join Date: Feb 2003
Posts: 102
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Yes! Looking great mate!!!
Can't wait to see it with legs connected... WIRE PLIZ! |
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#67 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Coming along really well, Bullet. I think this is one of your best works to date!
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#68 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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yea, really good job dude!
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#69 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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hehe thanks for the compliments!!!
i have joined the legs to the body ( was a hell of job to do ) im still not very proud of it, but at least they are attached!! i also have a question: how to get rid of those strange unsmooth parts. it has to do with the polygons wo are not connect smooth to each other... but how can i make them smooth??? ( see picture with red lines around them ). sorry for the large image!! |
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#70 |
Full Access Member
Join Date: Feb 2004
Location: Nottingham, England
Posts: 313
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i don't know about smoothing the parts but i wanted to ask you how you made your teeth if you don't mind me asking
looking good though but i think the legs could do with being fatter at the top where they jion to the body thanks Rob |
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#71 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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well the teeths are very simple meshes... they are just cubes with the spikey tool used on top!!!
i can show you a picture if you dont understand it!!! |
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#72 |
Registered Member
Join Date: Apr 2004
Posts: 206
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Well I have no idea about the smoothing but the first thing I would do ( if you haven't done this already) try smoot, if that don't work try moving points, if that dont work then... Band saw it mb? ( ok that's sounds dumb) ok im quiting because I have no Idea what will work and now im rambling :bored:
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#73 |
Registered Member
Join Date: Apr 2004
Location: Brisbane, Australia
Posts: 193
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I have been away for a few days and bullet the model is looking great well done, cant help with the other problem sry,
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#74 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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i had the same problem with mine it will probably the stars if you carnt fix it by moving points around
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#75 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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thank you for the tips Krull, but im affraid none of your tips helped
i think its because i have a lot of triangles around that place!!! tomorrow i will try to make only quadrangles around there!! ooh and uuh, could you explain what you mean with: "it will probably the stars" Sharp!! thank you!! |
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