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Old 30-08-2005, 03:25 PM   #61
Ritual
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I modeled the flames and rendered them with a glow.

hope that helps

Ryan
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Old 30-08-2005, 06:49 PM   #62
Warlock 279
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that's a cool way of doing the candle flames...i never thought of that...i'd have gone at it with voxels...but your way's a lot simpler...awesome work so far!
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Old 30-08-2005, 06:59 PM   #63
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I started with HV and I tried Volume lighting, but i just wasn't getting the result I wanted and this was fast and simplier solution.
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Old 30-08-2005, 07:00 PM   #64
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I already post this in the fianl thread but I thought I would put it here also.

thanks for every ones crits

:beer:

Ryan
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Old 31-08-2005, 01:36 PM   #65
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hi Ritual
can u explain about the candle flame ? ... what do u mean "rendered them with a glow" ???
i'm trying modelled flame ... but can't get it right in surfaceng
10x
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Old 31-08-2005, 02:49 PM   #66
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In layout

Surface Editor Advance tab set Glow Intensity to 100%

Then under window Image Pocessing(^F8) check the Enable Glow box.

Here you can also change the intensiy and the Glow Radius

Render

Hope that helps

Ryan
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