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Old 15-04-2005, 01:41 PM   #1
LaMereHic
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Question curve constrain deformer and bones animation

i am using a curve contraint on a spline to make a hose deform with a null that has a point effector on it, until here everything works fine, the hose deform nicely....
but now in addition i want to add bones to my hose in order to animate it and give it a living look..
i tried to use the bones deformation for the spline but it does not affect the curve constrain.....
does anyone have a solution to this?
it is a pretty simple set up but i cannot find to to get through it
Thanks in advance
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Old 15-04-2005, 04:33 PM   #2
LaMereHic
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Default

do have i to use the cloth plug in order to solve this problem?
i would like to avoid the maximun to complicate the scene with this kind of set up and calculations.

i have a strange bug too in the render raytraced, the deformad part get shaded in black instead of keeping it's texture. do someone has ran into this kind of trouble or am i lonely on the earth...
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Old 15-04-2005, 05:21 PM   #3
LaMereHic
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Default here is a pict

to illustrate the problem
Attached Images
File Type: jpg robinet.jpg (22.4 KB, 17 views)
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