13-05-2008, 06:22 PM | #1 |
Registered Member
Join Date: Apr 2007
Posts: 7
|
"Attaching"Bones to a Dynamic object >_>
Ok this is a rather stupid question IMO but well i´ll ask anyway
i don´t have much experience when it comes to animating in LW n all so yeah maybe i´m just stupid xD anyway here´s the problem I´m animating a model for the HL1 engine . usually i use other programs for animating but i wanted to use physics for an object thats falling to the ground.. so anyway i got myself the smd/bone importer/exporter for LW importet the mesh and the bones n all and well the mesh moves fine with the bones in layout but as i said i wanted to make a Dynamic object out of it. so i have the object and 1 bone. as soon as i turn the object into a dynamic one the bone is somehow not anymore attached to the object. so i wanted to ask if its possible that even if the model is a dynamic object that the bone will still move with it and i can set the keyframes on that motion so if i export the animation from the bones that i´ll get the same movement on that bone as with the dynamic obj. well i guess its hard to understand n all but yeah dunno ohw else i could say it xD Hooray for my crappy english skills anyway hope im not asking to much and this cann be solved somehow. would help me a lot since i might use that for other animatiosn too ( a falling character n all) greetz and thx in advance ~LK~ |
17-05-2008, 12:55 PM | #2 |
Full Access Member
Join Date: Jul 2004
Location: Northern Indiana
Posts: 243
|
curious as to an HL1 engine; is that a game engine (Half-Life)? Also, why do you want to make the obect a dynamic object?
If you want to use the object as a dynamic object, you might want to use a stand-in object as a replacement, ie; use a dynamic sphere ,or create a low poly object the same size to represent the object, this allows Light Wave to calculate much more quickly, then save the motion to an mdd file you can load and play using the real object. I'm not sure how to import something like that into your game engine though.
__________________
Exploring the world around me Last edited by rwhunt99; 17-05-2008 at 12:59 PM. |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Press Release: LightWave Effects Explode in the Dynamic 6th Season of "24" | Kurtis | Members Lounge | 0 | 05-06-2007 09:59 AM |
LightWave Visual Effects Houses Bring Hyper-Reality to Box Office Smash "300" | Kurtis | Members Lounge | 2 | 15-03-2007 09:37 PM |
part 1 audi_tt "tire and rims" | handsonfire01 | W.I.P | 1 | 14-06-2005 03:28 PM |
Please explain Philip's use of "negative" area light | Dzevchek | LightWave Basics | 4 | 30-07-2003 09:37 PM |
|