14-05-2003, 07:59 PM | #1 |
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My very first model
My first 'model' work with LW
Puke all you want
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14-05-2003, 08:08 PM | #2 |
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Not bad to be the first one. Maybe too much ambient light and too much diffuse in glass shader but, as I said, not bad. Philip has a wonderful tut on glass surfaces (it's mentioned in another post but I can't find it at the moment) and you should try it
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14-05-2003, 08:10 PM | #3 |
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Oke thank you, i'll look at it,
I only did the Coffee Mug tut, then i was expirimenting and i thought about this!
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14-05-2003, 08:11 PM | #4 | |
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14-05-2003, 08:16 PM | #5 |
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Hehe, yeah, but im a HUGE newbie at LW, so i need some... ehh... beginners tut!
But thanks anywayz!
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15-05-2003, 07:29 AM | #6 |
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Try this link for some good realistic glass settings. Its failry simple to understand just read through slowley.
http://www.geocities.com/CollegePark/9315/lw/tip4.htm One thing to remember about glass is, that it is realistic with good settings but you also need an environment around it to reflect and refract. An good environment around it will help a great deal in its realism. Try modeling some simple items to place behind or around the glass object. HDIR maps make good refraction and reflection environments. Also a Very slight bump map procedural will help a bunch.
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