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Old 14-03-2003, 12:47 AM   #1
Felipe
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Join Date: Feb 2003
Location: Brazil, Porto Alegre - RS
Posts: 18
Default Character rigging

Hey Philip,

I just saw your 4-part character rigging tutorial, its awesome. Thank you...Im looking forward to the next part.
I have noted that you select 3 spine bones each time you want bend the body. I realized you could use a Follower modifier in spine 2 and 3 to follow rotate channels from spine 1, then you will have to select just one bone to animate the body making a cleaner animation.
Its just a thought.
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Old 14-03-2003, 06:50 AM   #2
Kvaalen
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Join Date: Jan 2003
Location: Paris
Posts: 536
Default

Something else you could do is add a follower to all the bones and control them with one null.
That way you can give it an item shape (you can't give one to bones).
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