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#1 |
Registered Member
Join Date: Oct 2003
Posts: 51
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hi all
my boss recently bought a watch model from turbo squid for me. he whants me to creat a quicktime vr with the watch looking as real as possible. the thing is im fairly new to lightwave and havent strated dabling with lights yet. what im looking for is maby a tutorial for lighting an object like a metal watch or some advice / tips and tricks. i wanna do well on this coz i think he may send me on a corse ![]() i have attached 2 images the first one is the render from turbo squid and the second is my quick attempt. thanx in advance |
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#2 |
Registered Member
Join Date: Oct 2003
Posts: 51
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sorry here is the other pic
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#3 |
Full Access Member
Join Date: Jan 2003
Location: Netherlands
Posts: 316
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i hope your next post will be: "the second one is also a picture"
please tell me you didn't do that with LW.....or i will go nuts
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#4 |
Registered Member
Join Date: Oct 2003
Posts: 51
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ya they both renders from lightwave.
but i dint model em, my boss bought the model for me. i was just wondering if anyone had any ideas regarding some nice lighting. any ideas would be greatly apreatiated |
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#5 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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If that second picture is your first attempt at rendering the watch yourself then what on earth are you doing asking us ???
![]() ![]() Seriously the only thing I would possibly suggest is either using a couple of area lights to try and get a more natural primary source and / or some HDRI imaging to get better overall ambient and specular effects. |
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#6 |
Registered Member
Join Date: Dec 2003
Location: none
Posts: 217
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try using a 100 diffuse white ground plane and a 85% white big and far away from the watch(like 500 m) area light use raytrace shadows and reflections and activate radiosity let everyhing default in the GI section...just change the backdrop to white.....sorry if i'm rude here [ctrl+f5]
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#7 |
Registered Member
Join Date: Oct 2003
Posts: 51
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thanx for the advice morghen
im gonna give it ago now ![]() also another question. once i have my quicktime of the watch doing a 360 rotation, how can i convert that into a quicktime vr? do i need special software for that? cheers |
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#8 |
Registered Member
Join Date: Sep 2003
Location: Sweden
Posts: 598
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i like the second atemt... hmmm... if you make one of those fake hands they have in some clock shops... and add a prize tag... that would make it more real i think... and hdr... nice textured ground under... maby clothing material?
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#9 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
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mashmike: very nice start!!
an HDRI image world would really help the realism, but for the QT VR don't turn on radiosity or you'll wait for your render forever :p as far as vreating the QT VR; you're lucky, I have a free tutorial on that here: http://www.simplylightwave.com/movie...tml?tut_id=521
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#10 |
Registered Member
Join Date: Oct 2003
Posts: 51
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hi guys
thanx for all the comments, been very very helpfull as im still learning (arnt we all). big thanx to philip , that tut came in handy and i have learnt alot from your other tuts. keep up the good work RESPECT. this is a link to a vr i did , its a bit big sorry (1meg). http://www.rise.tv/video/l.zip also this is a link to a very ruff vid i am using the watch for. for a proposal. http://www.rise.tv/video/dunhill.mov thanx again guys. |
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#11 |
Registered Member
Join Date: Sep 2003
Location: Sweden
Posts: 598
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NICE
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...Earth is a model and life is a render... |
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#12 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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[Burns] Excellent [/Burns]
Seriously - this is a nice watch model. Love that Quicktime VR thing as well! The only thing I would say about the model is that the back of the clasp looks a bit bare - I don't know if this is what it actually looks like on the real thing and I'm sorry if it is, but it just looks like it should have something more there. |
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