04-01-2004, 05:46 PM | #1 |
The Maya Mountain
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Jan/Feb Challenge Rules and Guidelines!
Jan/Feb 2004 Challenge
---------------------------------- Ready! Fight! For our first challenge of the new year, we're doing away with the kiddie gloves and strapping on our yellow and black jumpsuit to bring you the "Design a Fighter" challenge! 1) Design a character for a fighting game! Show concepts and WIPs! It can be in-game low-poly OR high-res cinematic quality. 2) The more you are able to do, the better your chances! Texturing, rigging, animation, etc are not required, but will add to your chances! 3) BONUS! Extra consideration given to those who accomplish this second (optional) part of the challenge! Once your character is modeled and textured, create a special move for him/her/it! First, create a storyboard of the motion you have planned. Then, animate it! Remember, you've got TWO months! Plenty of time for those dedicated to do so! 4) Name your posts thusly: Jan/Feb - Your Name - Norm or Noob If, over the course of the challenge, it is determined that you are performing at an OBVIOUS opposite to your chosen class, you will be asked to reverse it. This hasn't happend often, and usually only to those who enter Noob category and are decided to be good enough for Norm. 5) Toward the end of the challenge period, Final Entry posts will be made for you to officially submit your entry for consideration. Guidelines/Suggestions/Etc. ------------------------------------ 1) We can't seem to give this thing away! C'mon, let's do it! Once again, the grand prize to be chosen between the final Normal entries between Simply Maya AND Simply Lightwave: http://www.simplylightwave.com/images/comp/prize.jpg Once again, we need FIVE valid, normal entries between the two sites in order to justify the expense for shipping this baby out, so encourage each other! Last challenge, a few of the submitted SimplyMaya entries were ruled to be unfinished, thus disqualified for consideration for the prize. (Feel free to check them out). So, we were, unfortunately, behind on the 5 finisher rule. Let's do it this time! 2) If doing low-poly, keep it in a range of 3,000-5,000 triangle polys. That's about the standard for fighting game characters. Let us know your polycount if submitting a low-poly entry! No special consideration is given to an entry based on whether it is low-poly or not. 3) Your character must be original and not a blatant copy of a currently existing character from a real fighting game. Keep watch here for any addendums and feel free to post your own questions you might have. Good luck! |
05-01-2004, 07:39 AM | #2 |
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Good topic.. those character can be used for a simplyfighter game later on
Lets see to it that the grand prize goes to a lightwaver guys ( and gals if there are any ).
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05-01-2004, 09:57 AM | #3 |
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can we use weapons
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05-01-2004, 01:43 PM | #4 |
The Maya Mountain
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Dae - Yes!
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06-01-2004, 12:22 AM | #5 |
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Hmm, just a simple question. Well i already have a Orc Going. Can i do the rest of his body and armour and then give him a move and enter the contest.
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06-01-2004, 02:17 PM | #6 |
The Maya Mountain
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I'm afraid not. The challenge is a set time limit and that'd kinda give you more time than everyone else. Sorry.
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07-01-2004, 12:34 AM | #7 |
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Ok, guess you are right, i'll think of a new character to work on. Meanwhile. Just thinking, am i a noob or a norm? I am new to lightwave so i am thinking noob, but i also know that i have come a long way from the noob. Maybe you can tell me so that i can avoid the change and all.
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07-01-2004, 12:44 AM | #8 |
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Now I only have to increse my LW skill by 100x and I can try
Ooh also for those of you intrested in this book its Excellet Go for it great book!
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07-01-2004, 03:06 AM | #9 |
The Maya Mountain
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Kumar- Just post as you see yourself. Those that post as "norm" rarely are called back for it. The biggest concern is "noob"s that "aren't" .
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07-01-2004, 03:45 AM | #10 |
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Ok, Me thinks,,, me will give them a run for the prize. Now all me needs is a character.
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07-01-2004, 02:32 PM | #11 |
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NOTE
Weapons ARE included in the polycount if doing a low-poly character. |
07-01-2004, 06:13 PM | #12 |
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Do low-poly characters have to have triangles for the final result?
or quads is ok?
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07-01-2004, 07:32 PM | #13 |
The Maya Mountain
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you can have quads, just so long as your polycount is counting tris.
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07-01-2004, 08:20 PM | #14 |
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Another question... Do we have to include sketches?
I dont have a scanner and it would take me at least a week to scan them by my friend. Also im not very good at free-handing in Photoshop....
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Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. |
07-01-2004, 10:03 PM | #15 |
The Maya Mountain
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sketches would be ideal. If you have to start the model until you are able to scan them and then show the sketches later, that should be fine.
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