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Old 17-02-2004, 05:58 AM   #1
kumar
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Question animation, camera jump

Well, guys, was animating, and wondering, if i have more than one camera in the scene. and wanted to switch camera in the middle of my rendering the animation,,,, sort of a camera jumping thing. Jump to see a few seconds and then come back... How do i do this without the editing,, which i know is a possible solution to this. A fast reply will be appreciated as i want to do this for the competition.
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Old 17-02-2004, 10:56 AM   #2
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If you have no motion blur applied in the scene, you can simply move the camera - just make sure you have keyframes set either side of the alternate motion (and make sure that their curve is set to linear in the graph editor).

Alternatively, do a plugin search on Flay.com for 'switch camera'. It should bring back three plugins (free ones too) that should do the trick.
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Old 17-02-2004, 02:47 PM   #3
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Thanks for the plugin,,, but dont quite understand by moving the camera... If i move both camera,,, when i render,, how to specify when the camera should jump,,, without the pulgin???

An example... i have one front view and one side view,,,, of a character,,, then how to jump from the front to the side,,, in a 3 sec render.... say at 45frame i want camera(2) to continue to render.
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Old 17-02-2004, 07:43 PM   #4
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Hello Kumar, I read my manual about cameras and found that you can not render more than one camera at the time...

You can add as many as you want, but it will render the last one selected.

To achive the resoult you want (Flip from one camera to another during animation) you have to use plug-in for this task...

My manual sugested Light Wave's Item Picker Master Plug-in to easily toggle between several cameras in your scene.
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Old 18-02-2004, 01:18 AM   #5
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Thanks, claudio i will check it out.
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Old 24-02-2004, 12:33 PM   #6
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why would newtek make it with out that function?
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Old 24-02-2004, 01:07 PM   #7
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Originally posted by chrispo
why would newtek make it with out that function?
Well, if you think logically about it, only the selected Camera should be rendered by Lightwave since otherwise how would it know when you wanted alternative camera views to render? The alternative is that all camera views render for the entire sequence, which would lead to incredibly long render times and superfluous output.

As far as I am aware, Lightwave is pretty unique in allowing multiple cameras within a scene. Most 3D packages simply limit you to a single camera and render whatever that can see.
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Old 24-02-2004, 01:44 PM   #8
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Yea, but if it let you switch like a director, cam1 - cam2 at any point (like the plugin) it would have made even more sense?

I set up 3 before expecting to do just that, spend ages in the manual and never found out if it was possible to today.

Im sticking to one cam now anyway.
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Old 24-02-2004, 04:07 PM   #9
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Well, there is also Al-Street's Multi Camera Batch Render plugin that will allow you to render from several cameras in one scene.

Get it here: http://www.ats-3d.com/
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Old 25-02-2004, 12:42 PM   #10
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Thanks a lot Mark,,, geat stuff.
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