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#1 |
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Join Date: Jan 2004
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Here's a group of chess pieces i've made, sizes need to be corrected and maybe a little less reflection but this is the general idea
Cheers BlackClaw ![]() |
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#2 |
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Join Date: Aug 2003
Location: Sweden
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Don't you steal my pixels! highberger_fluff@hotmail.com Last edited by H.I.O.M; 23-02-2004 at 01:24 PM. |
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#3 |
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Join Date: Mar 2003
Location: Belfast
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Great links! they really rock! 12h render!!!!! ahhh, on flay there is a great plug to seperate out a frame to 2 computers for rendering. I'd network and render out that way.
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![]() 5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com |
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#4 |
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Join Date: Aug 2003
Location: Sweden
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Well if I only had another machine...
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Don't you steal my pixels! highberger_fluff@hotmail.com |
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#5 |
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Join Date: Aug 2003
Location: Manchester, PA
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Nice chess pieces there BlackClaw!
Do you mind sharing the glass properties of the pieces. I've been trying to make glass objects but i have failed. Also are you going to model the whole board with everything on it?
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Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. |
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#6 |
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Join Date: Jan 2004
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-sure, i'll post the reflection map (a grey light pic) and settings when i get home - its based on a thick glass.pst on some website with slightly altered settings.
- ill prob model the whole board, but might make it into a UT 2003 level (make the rooks sniping spots - king as dom point etc) any quick way to export it with decent textures into UED 3.0 ?
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create... |
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#7 |
Registered Member
Join Date: Jan 2004
Posts: 50
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Here's the settings (finally)
Colour 255 255 255 lum 0 dif 0 spec 85 gloss 55 ref 35 trans 75 ref 1.7 trans 0 colour highlights 30 Hope that helps !! Thx Blackclaw |
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