Go Back   Lightwave Community at SimplyLightwave > Lounges > LightWave Basics
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 24-02-2004, 01:53 PM   #1
Sir_Pro_View
Full Access Member
 
Join Date: Dec 2003
Location: Boise, Idaho
Posts: 97
Default Questions about Splines

When I try and make spline patches I seem to get an error message. That says " Curves do not cross correctly. " The only time I can get the patches to work is if I weld points or merge. Am I suppose to do this? or am I doing something wrong? I've been watching the Mclaren tutorial. And nothing is said about welding or merging points atleast not in the first 2 parts. So I'm lost here..LOL Help!

Greg
Sir_Pro_View is offline   Reply With Quote
Old 24-02-2004, 03:54 PM   #2
chrispo
Full Access Member
 
chrispo's Avatar
 
Join Date: Mar 2003
Location: Belfast
Posts: 268
Default

Im interested too, I get that same thing, and I followed phillips spline lizard head patch movie.
__________________


5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com
chrispo is offline   Reply With Quote
Old 24-02-2004, 04:00 PM   #3
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Yes, the corners of your patches have to be shared points, so you'll need to weld.
Mark is offline   Reply With Quote
Old 24-02-2004, 04:13 PM   #4
Sir_Pro_View
Full Access Member
 
Join Date: Dec 2003
Location: Boise, Idaho
Posts: 97
Default

Thanks Mark. How come Phillip didn't explain this in his tutorial.. Grrrr bad Phillip..LOL In the Mcleran Tut.. Part 3 he just starts patching with out saying weld or merge.. So that is why I was majorly lost.
Sir_Pro_View is offline   Reply With Quote
Old 24-02-2004, 04:16 PM   #5
chrispo
Full Access Member
 
chrispo's Avatar
 
Join Date: Mar 2003
Location: Belfast
Posts: 268
Default

If you pay for the tutorials he says to weld in them I bet
__________________


5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com
chrispo is offline   Reply With Quote
Old 24-02-2004, 04:30 PM   #6
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Nope. I think he mentions it in one of the later parts. It's just one of those things that it's easy to overlook when you're pretty familiar with the toolset.

That's why its always a good idea when not actually working on a particular project to actually break out some of the lesser used tools, the manual and some primitives and see if you can figure out how they work, and more importantly, how to get the most out of them in your particular workflow.
Mark is offline   Reply With Quote
Old 24-02-2004, 05:37 PM   #7
Sir_Pro_View
Full Access Member
 
Join Date: Dec 2003
Location: Boise, Idaho
Posts: 97
Default

Oh I agree Mark.. Like I said I got it to work when I welded the points.. but I wasn't sure if it was the right way or not. Just wanted to make sure.

Chrispo: I downloaded all 13 parts.. the first 2 parts are just on setting up the splines of the car. Part 3 gets into Patching them. And I watched part 1 and 2 about 6 times over to see if he talked about welding the points. And nothing was said.. If someone else knows for sure he talkes about it.. Please tell me what time frame he talks about it. So I can check it out.. Part 3 he goes right into selecting the first 4 splines of the corner panel fender. and patches them. No talk about welding though. So I was lost at that point. That's why I thought I was doing something wrong.
Sir_Pro_View is offline   Reply With Quote
Old 25-02-2004, 12:17 AM   #8
arma
Lifetime Member
 
arma's Avatar
 
Join Date: Jan 2003
Location: Chesterfield Derbyshire
Posts: 241
Talking

Sry

But i disagree..

I think Phillip expains everything..

He tells u when the spline needs welding or merging..


Only thing i can think of ur spines were created wrong or ur choose the wrong splines or 1 to many. i did that a few times


Ive never done splines before the only place ive got stuck so far was the blumming window took me ages to get it right..but i had loads of fun doing it..


Cheers
arma is offline   Reply With Quote
Old 25-02-2004, 02:12 AM   #9
Sir_Pro_View
Full Access Member
 
Join Date: Dec 2003
Location: Boise, Idaho
Posts: 97
Default

Arma he does explain it later on in the upper parts of the tutorials.
I was just confused in the parts that you needed to know it. *L* Like when it comes time to do the patching. No biggie still a great Tutorial and car at that. :-)
Sir_Pro_View is offline   Reply With Quote
Old 25-02-2004, 11:33 AM   #10
chrispo
Full Access Member
 
chrispo's Avatar
 
Join Date: Mar 2003
Location: Belfast
Posts: 268
Default

I've downloaded a great new tutorial (french) but Its looking good. I'll try it over lunch
__________________


5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com
chrispo is offline   Reply With Quote
Old 25-02-2004, 04:56 PM   #11
Sir_Pro_View
Full Access Member
 
Join Date: Dec 2003
Location: Boise, Idaho
Posts: 97
Default

Whats the Link Chrispo?
Sir_Pro_View is offline   Reply With Quote
Old 26-02-2004, 09:44 AM   #12
chrispo
Full Access Member
 
chrispo's Avatar
 
Join Date: Mar 2003
Location: Belfast
Posts: 268
Default

oh, its not what I thought it was, It described splines and how to make them in different ways. Interesting - but no where near what were after! lol.

sorry!
__________________


5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com
chrispo is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Splines sake LightWave Basics 1 14-02-2005 07:24 PM
Cables from splines/lines with surface thickness? Divideby0 Modeling 3 23-12-2003 09:25 AM
3 questions.... twisteddragon LightWave Basics 10 07-04-2003 11:26 PM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */