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Old 14-07-2004, 07:58 PM   #1
davie563
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Default Prob with car :(

hi, having a bit of a problem with the door, i need to subpatch these and it isnt letting me, i did the same thing for the last bit of the door, but it keeps coming up with that error

Help plz :p

Cheers
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Old 14-07-2004, 08:26 PM   #2
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Somewhere you have more than 3 or 4 points in the polys. Try Merging points (M) and delete any remaining 2-point polygons.
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Old 14-07-2004, 08:32 PM   #3
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well its funny u metioned that, here is a screen which shows this, i have selected 2 points, but it says 4 in the bottom left what is it i did wrong to make so many extra points,

it might have somthin 2 do with me Extender, when i use it, it seems to create a pologon in the back of what im extending and i have to delete it then continue on

cheers
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Old 14-07-2004, 08:40 PM   #4
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ehhhh, there is somthin wierd here, i just checked the whole front of my car, every point i click says that there are 2, wtf ? why has this happined ?

and what do i do to fix it ?

cheers ..
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Old 15-07-2004, 05:10 AM   #5
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Have you tried the merge point command?
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Old 15-07-2004, 08:40 AM   #6
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It may well be you've copied and pasted the entire lot over itself. You can do a merge point command, but getting back to your original issue select Polygon mode then select the poly stats and you should be able to see how many polys you have as well as how many points each has. You can then select the polys greater than 4 by clicking on the + and see where they are.
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Old 16-07-2004, 08:49 PM   #7
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ehh, im having lots of bother with this, when i do a merge my point moves and screws up the mesh, here is what i did 2day, when i mirrored my car it all went wrong

plz help, there must be a way of salvaging this, from the front door to the back it is perfect, but the front half, is all double points and polys, i dont want to start again

here is a pic of what happins when it is mirrored

.
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Old 16-07-2004, 08:53 PM   #8
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I think its going to be a case of selecting polys and then deleting them. Its probably easiest to do this in a wireframe shade view so you can select one polygon at a time, delete it, then you can see the polygon underneath. I can't think of an easy way of doing it - but do you have previously saved versions? You might be able to take elements from an earlier version if my alternative is too time consuming.
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Old 16-07-2004, 09:43 PM   #9
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omg, damm, i might aswell start again, well at least model the 1st sectiona gain


by the way, c when u use the Extender comand, is it usual for it 2 create another poly under the 1 u are dragging, for eg. when i was extending the door, it would extend a section, but i would have to rotate it and delte the poly on the other side, is this usual or is my screwed ?
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Old 17-07-2004, 01:37 AM   #10
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No! Don't start over!

There is a command called "unify polygons" that might solve all your problems. Think of it like merge points only it works with polygons that occupy the same space.

Try it out and get back to us to see if it solves your problems

And BTW, yes extender does create a closing poly that will need deleted.
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Old 17-07-2004, 07:15 PM   #11
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nice, so do i just select all the polys that need merged when i perform the "unify polygons" command
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Old 17-07-2004, 07:23 PM   #12
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didnt work im just goin 2 finish of the back, ive learned all the techniques required for making a car, and this was only a TUT anyway, so ill move on now and model what i wanted to all along, a motorbike

i got what i need from the tut, and learned not to make that mistake again.. keep u guys updated on my new model

Cheers for help,

im goin 2 finish of the back end of this car for praccy before i start the bike, so ill post a final render of the back section l8r in the week
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