27-07-2004, 01:10 PM | #1 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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July Final NEWBIE Entries!
Post your final animations here. If you have attached your final to your thread, post a link to your thread so I'll know where to look.
Feel free to describe your entry however you'd like and post images (of the scene, skeleton(s) used, etc) as you see fit. Please do not respond to entries here. Do so in their original thread. |
27-07-2004, 02:48 PM | #2 |
Full Access Member
Join Date: Oct 2003
Location: UK
Posts: 190
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i liked this challenge even though it seemed hard at first. ive learned a lot about phonemes and how to use morphs.
i think mine turned out well and im happy with the result so here are some images of my set up - my background (also my real garden) - my facial set up with the inner mouth - the skeleton rig - the finished ant model - the morphs i used for the mouths and finally my finished animation |
31-07-2004, 04:22 AM | #3 |
Registered Member
Join Date: Feb 2004
Posts: 89
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I'm wordy so here is the final animation (XViD with DiVX CC's):
LOW rez (320x240, 1.75megs): http://meanpi2.dreamhost.com/StickChickFinalLOW.zip HIGH rez (640x480, 4.33megs): http://meanpi2.dreamhost.com/StickChickFinalHI.zip I only modelled the room, circular 'throw rug', StickChick and Turd. Everything else I took and in the case of the crane, chopped its head off. Textures, aside from the Flamingo wallpaper and Flamingo throw rug image map, are all procedurals and/or free shaders (even the ones for the floor which wouldn't stick in the scene file with the HUB open so ain't in the video but was supposed to be). The development cycle of the original StickChick character(which was never posted) to current (minus textures) is here: http://meanpi2.dreamhost.com/stickchickrevis.jpg The bone setup for the stick-chick can be found here: http://meanpi2.dreamhost.com/stickchickbones.jpg. It was used, error in pivot point rotations of the base bone and all, for the entire animation (tried fixing it early on but totally borked the model so dealt with it). This pic is also test on 'smooth hair' which was tossed soon as I saw it a couple times. The turd had always been the turd and always will be the turd- I mean it's a turd. It did undergo a slight surface change though which I wish I had time to re-render the frames with the older surface but such is life. It used only 2 morph targets, 1 with the upper 'lip', 'mouth', 'turd curl', whatever fully open and one with the lower lip flattened out. How people do things differently for the same (sort of) results I've always found interesting, hence this image of morph targets.. http://meanpi2.dreamhost.com/morphexamp.jpg . No standard phonetics were created which could be either good or bad. What I learned in this contest: If it's in Layout or modeller or messing with individually rendered frames and deals with motion movement,keyframes or morphs I probably learned how to basically use it or break it, fight it or flip it off and ignore it. Not to meantion how fun animating is. Pity it took so long to even try animating. What I think about this contest: It's a shame it wasn't well recieved both here and SimplyMaya and ignored totally at SimplyMax. I never imagined I could learn enough about so many tools in so short a time as to make an animation because it all seemed too complex. But thanks to this contest, win or lose, I finished and have the confidence now to work on a few animations I've been thinking about for a couple years and a quicky that came up while working with StickChick and Turd. I hope, dispite the lack of reception, animation contests aren't dead here. BTW: Vector Blur locks up panning a camera 180 degrees in 1 frame..just a tip that cost 2 nights rendering.
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Meandering to a different drummer.. Last edited by MeanPi2; 31-07-2004 at 04:46 AM. |
31-07-2004, 03:03 PM | #4 |
Full Access Member
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
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My entry,
Keith the rat rig http://www.kolumbus.fi/noratio/SLW_july04/Keith_Rig.jpg http://www.kolumbus.fi/noratio/SLW_j...Keith_Rig3.jpg Keith Morphs http://www.kolumbus.fi/noratio/SLW_j...ith_Morphs.jpg August the horse rig(Elbow CTRL in front) http://www.kolumbus.fi/noratio/SLW_j...August_Rig.jpg http://www.kolumbus.fi/noratio/SLW_j...ugust_Face.jpg http://www.kolumbus.fi/noratio/SLW_j...ust_Morphs.jpg Last edited by Noratio; 31-07-2004 at 03:14 PM. |
31-07-2004, 03:11 PM | #5 |
Full Access Member
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
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Forgot the main thing
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01-08-2004, 05:17 AM | #6 |
Registered Member
Join Date: Apr 2004
Posts: 206
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