Go Back   Lightwave Community at SimplyLightwave > Your Work > W.I.P
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 09-11-2004, 06:25 PM   #1
MBStudios
Registered Member
 
Join Date: Apr 2003
Posts: 71
Default MY Nissan

YaHoo, got it working!! I was having trouble posting my pic but I got it. Ok, this is my First time to post work here. I have been modeling Low poly for the gaming community for years now. But I descided its time to branch out to the higher poly models.
Im not that knowledgeable about Layout and rendering so forgive my ignorance as I am more into modeler but I am learning.

Well Here it is, its my Nissan! I will be posting some updates soon as I am have progressed quite a bit beyond this point just havent rendered it yet.

When I get back later I will do it.

As you can see this is just a quick render to get a feel of the model and needed some tweaking. Some of that has been taken care of.

I have remodeled the headlight area some in order to incorporate the headlight the new renders later today will show that.

I am quite pleased with my approach to the model. I know there is a lot of these cars being done because of a tutorial out there, but Im not using a TUT I wanted to tackle this with my own approach.


MBStudios
Attached Images
File Type: jpg nissanzwire.jpg (78.0 KB, 70 views)

Last edited by MBStudios; 09-11-2004 at 08:58 PM.
MBStudios is offline   Reply With Quote
Old 09-11-2004, 09:23 PM   #2
MBStudios
Registered Member
 
Join Date: Apr 2003
Posts: 71
Default

Here is an update and I will have a few more to follow shortly.

This shows more of the geometry. So far I am pleased with the outcome, but it is way early in the game just yet.

I will be doing a clay render a little later. But I am some areas I want to detail.

MBStudios
Attached Images
File Type: jpg nissanscreen.jpg (148.7 KB, 67 views)
MBStudios is offline   Reply With Quote
Old 09-11-2004, 09:27 PM   #3
bullet_evader
Registered Member
 
bullet_evader's Avatar
 
Join Date: Nov 2003
Location: the netherlands
Posts: 798
Default

nice start...
are you going to model the interior??
keep going with this one!!
__________________
Check out my homepage
sometimes the few have to give their lives for the many!!!
bullet_evader is offline   Reply With Quote
Old 09-11-2004, 09:42 PM   #4
MBStudios
Registered Member
 
Join Date: Apr 2003
Posts: 71
Default

Originally posted by bullet_evader
nice start...
are you going to model the interior??
keep going with this one!!

Thank You! Yes I am going to model the interior as well. I am gathering photos at the moment to prepare to that end.

I am not finding the detailed photos I would like of the interior, so I may have to go out and get some pics myself.

Unless someone has already done that or knows of a good refference site I could go to.

MBStudios
MBStudios is offline   Reply With Quote
Old 10-11-2004, 07:27 AM   #5
MBStudios
Registered Member
 
Join Date: Apr 2003
Posts: 71
Default

Another update!

First One!!! As you can see this is a WIP, so the obvious areas needing tweaked are showing. I have several areas needing smoothing out.

Also I am thinking of reworking the front bumpers ridge and try and pull the ridge out of it.

several bandsaw ridges needing work and so on.
But, still its coming along!!!
Attached Images
File Type: jpg nissanclay1.jpg (124.2 KB, 59 views)

Last edited by MBStudios; 10-11-2004 at 07:29 AM.
MBStudios is offline   Reply With Quote
Old 10-11-2004, 07:30 AM   #6
MBStudios
Registered Member
 
Join Date: Apr 2003
Posts: 71
Default

Here is another one with a wire render!!!
Attached Images
File Type: jpg nissanclay3.jpg (205.3 KB, 59 views)
MBStudios is offline   Reply With Quote
Old 10-11-2004, 07:32 AM   #7
MBStudios
Registered Member
 
Join Date: Apr 2003
Posts: 71
Default

One more before I call it a night!!! A close up!
Attached Images
File Type: jpg nissanclay4.jpg (223.4 KB, 59 views)
MBStudios is offline   Reply With Quote
Old 10-11-2004, 09:20 AM   #8
Johnny9ball
Super Moderator
 
Johnny9ball's Avatar
 
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
Default

Thats a good start for your car. There seams to be a lot of polys in there. Especially on the headlights inner edge. With subpatching you can get away with a lot less polys then just ramp up the sub-division later for more smoothness. Also when your subpatch is heavy its much harder to work out bumps and such because there are a lot of points to muck with.
__________________
www.ThreeDCG.com

Johnny9ball is offline   Reply With Quote
Old 10-11-2004, 03:07 PM   #9
MBStudios
Registered Member
 
Join Date: Apr 2003
Posts: 71
Default

Originally posted by Johnny9ball
Thats a good start for your car. There seams to be a lot of polys in there. Especially on the headlights inner edge. With subpatching you can get away with a lot less polys then just ramp up the sub-division later for more smoothness. Also when your subpatch is heavy its much harder to work out bumps and such because there are a lot of points to muck with.
Yeah, for the renderings I had the patch divisions a little high. But, I purposely went a little higher on this model playing around with a little different approach.

I actually had started a lower polly version so I know I could have modeled it with less but then I could have modeled it with more

Personally right now it only has around 2600 polys thats not to bad.

But then again hehe before Im done its going to have much more than that LOL

On my next Model I will perhaps model with less, but you are right about one thing for sure much more to deal with in smoothing but still workable.

MBStudios
MBStudios is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
NissaN 350Z equinox W.I.P 7 26-11-2004 09:19 PM
Nissan 350Z R4s1n W.I.P 70 12-07-2004 09:51 PM
Nissan-Z salomon Finished Work 2 14-11-2003 06:34 AM
Nissan Z R4s1n W.I.P 22 01-10-2003 08:41 AM
Nissan Z Car Tutorial Erwin Members Lounge 12 29-07-2003 06:11 PM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */