12-12-2004, 12:34 PM | #1 |
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Real wood
Hello
Im trying to achieve real wood with lightwave procedurals. Im happy with the wood i make...but i cant get the shiny polished surface i want . In the attached image are my layers and layout settings. No radiosity no hdri.No shaders. Any advice on how to make real (or good)wood. left image ,my render.Right ,the real one. Thanks for the help. |
12-12-2004, 01:36 PM | #2 |
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Hmm... I'd start by sticking the specularity to a suitably high value and then adjusting the glossiness to get that nice tight highlight. Then, I'd look at either adding a fast fresnel shader to the surface or simply faking it with a gradient added to the reflection channel.
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14-12-2004, 04:49 PM | #3 |
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The texture hue is off slightly. It's way too pink...make it slightly more yellow and darker. This will give a good stained wood look.
You might also what to consider using a procedural bump map set to a very small size to add a 'micro bump'. This will give the effect of the stain being effected by the surface of the wood in minuite details. Obviously your gloss is too low, it needs to be more reflection like, and let the micro bump scatter it about. If you notice on the lower left hand area of the head you'll see a very small reflection...might want to use ray tracing for that with a (I think it's incindence angle...I don't remember atm) shader to make it dissapear more in the middle so the gloss will overpower it. Light sources (gloss) will always overpower reflections. HTH
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14-12-2004, 05:00 PM | #4 |
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Here, I made an example of the colors...
Your texture color is: ~251, 188, 166 (RGB) and the refrence image is: ~145, 106, 77 (RGB) Now these are just the apporximate colors but it works nicely. To find out what the hell I'm talking about, take the general area of color you want and resize the image to 1 px (or blur it to one color).
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15-12-2004, 09:44 PM | #5 |
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Mark , thanks for your help and the time you spend with these.
Averagejoe ,thanks for the tips they were really helpfull Thanks Thanks Thanks |
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