Go Back   Lightwave Community at SimplyLightwave > Categories > Animation
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 13-12-2004, 08:16 PM   #1
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default Save/Load Endomorph Mix

I finally got my other character rigged, somewhat textured and mesh flow acceptable that it can be morphed and I'm overwhelmed how morphs now deform the mesh, I really don't need bones in face anymore.

I'm still holding not to start animate as other character needs to be done too, and before that I 'm still playing with face morphs. Now If I try to save Edomorph Mix it won't load back as I thought. I mean if I key the sliders in morph mixer and save Endomorph Mix shouldn't they be set in saved set when I load them? What I'm missing here?
Noratio is offline   Reply With Quote
Old 14-12-2004, 10:43 PM   #2
ranhell
Registered Member
 
ranhell's Avatar
 
Join Date: Nov 2004
Posts: 127
Default IT should

Hey Noratio
I tried it my self and it works i made some endos to an obj and sent it to light wave made some frame keys and saved it to a spacific folder, so i new where it would be. so i can load it later and it worked..
ranhell is offline   Reply With Quote
Old 15-12-2004, 06:19 AM   #3
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

Thanks Ranhell,
I could not make it work even in simple sphere. I'm having stability issues and cause has been damaged power supply once again. This time it must be related SATA power cause it is running nicely in my other computer with ATA drives. I had high count large damaged compressed files also. I had troubles rendering to sequence last night. This comes to conclusion that I should format my systemdrive and reinstall everything.
Noratio is offline   Reply With Quote
Old 15-12-2004, 02:34 PM   #4
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default Found the fault

It was allright to reinstall system once again cause I had a crash during last install, due that bad power.

Why my Endos did not act as they should I don't really yet know, don't reload to simple ball after reinstall either, but sequencerendercrash was due bad Endos. I did re-edit even pointcount while serching best meshflow I could achieve. Well I was impressed that old morphs did still work after that. I did delete them all and it renders. Next I must delete them group at the time to find which ones I can keep.
Noratio is offline   Reply With Quote
Old 15-12-2004, 09:44 PM   #5
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

Happy to post, nothing was wrong with Endos even if I changed polycount and re-edited. Rendercrashes were caused by Selects Camera for Rendering at frame X plugin that had somehow been loaded, removed and everything is fine again, except lots to do...
Noratio is offline   Reply With Quote
Old 15-12-2004, 09:48 PM   #6
ranhell
Registered Member
 
ranhell's Avatar
 
Join Date: Nov 2004
Posts: 127
Default anytime

anytime i can help Noratio even if i didnt....


ranhell is offline   Reply With Quote
Old 15-12-2004, 11:59 PM   #7
Noratio
Full Access Member
 
Noratio's Avatar
 
Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
Default

Actually did. Made me think there is something wrong with my think train. Saving Enomorph Mix means saving all Endomixes on character at every key at once, not as I thought at one key all slider positions.
Noratio is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
can't load AI files. justme04 LightWave Basics 1 04-12-2005 10:16 PM
how to delete an Endomorph viewnathan LightWave Basics 3 25-09-2005 08:54 AM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */