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Old 21-12-2004, 02:43 AM   #1
pixelone
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Default Morphing HELP HELP :(

Ok, I have had 4 cokes, 2 dbl expresso.. I am about to scream. AAAAAAAAAAAAAAHHHHHHHHH


How in gods green earth can I morph the attached render from my scene into a logo. I am using HV'a but on the 60th frame I want to morph the scene ( the attaced video) into a logo..



Is tha even possible in LW..


Help

Last edited by pixelone; 21-12-2004 at 03:27 AM.
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Old 23-12-2004, 03:41 AM   #2
ranhell
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pixelone

Where's the attatched render?
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Old 28-12-2004, 10:14 PM   #3
pixelone
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would not let me attahe the video. Is it possible to morph point lights into an object? I ask because when I go to the morphing tool, the lights do not show as objects
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Old 29-12-2004, 02:49 AM   #4
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Simply put, no. Morphing simply allows you to take existing geometry and move the points to another position. You could perhaps try to see if using luxigons in your model may give you that sort of control, but I'm pretty sure that there's no real easy way of doing that...
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Old 30-12-2004, 03:56 PM   #5
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If you want to do a fade from one image to another you can use Adobe Premier or something on that line.
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Old 03-01-2005, 04:56 PM   #6
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Ok, you need the polys to be at the same number, then to pull it of you should use a combination of the morph,,, you can use the endomorphs to get the details started,, then a sharp dissovle of your base object and with your hypervoxels kicking in..(you need a number enough to get the gell feel) then control the particals to attach to the shape or outline,, then reverse dissovle your logo... the key to pulling it off will be only using the hypervoxels at the last min... not at the start.

There should be some scenes in your content to show some advanced hypervoxel plays...
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