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Old 15-01-2005, 11:03 PM   #1
Noratio
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Default Test Animation

Before starting any bigger project I'm trying to get hold on LW animation tools. Ain't that easy, but hard work should pay some result. Finally I've got tolerable rig, but decided to order some books to improve it. IKB has not been very usefull yet but I guess I'll have to have working rig before that, as meshflow must be good for morphs to work, I'll keep on learning IKB too. I ordered few books and will go deeper in this during winter. In last April when I bought LightWave I assumed it to take for something like one year before I actually can do something with it and it seems quite right.

Here is a sample of Rig and Morph test. DivX avi 1.04Mb zipped.

http://www.kolumbus.fi/noratio/Testing_1_1.zip


In scene editors Audio options I changed audio start time to fr90. I made lisync and it was somewhat fine in preview, but in video editor audio was too slow. I did the whole proces in 25fps but still had to speed audio up in edit to aprox 120% that idicates to unsync between 30fps and 25fps. Is there anything I can adjust in lightwave exept n General Optins fps?
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Old 16-01-2005, 04:30 PM   #2
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In the scene editor audio options, turn off the 'fixed frequency' toggle. This will then speed up/slow down the audio along with your frame rate. Leaving it on will keep the audio playing at the same speed no matter what you set your frame rate...
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Old 16-01-2005, 05:04 PM   #3
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Thanks million times Mark!
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Old 17-01-2005, 07:14 PM   #4
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HEHE you gave him a very stupid voice, it made me laugh!
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Old 17-01-2005, 07:48 PM   #5
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OU yes, that is bit of a problem here. Sound was one shot. Shall I start lipsync test today? Ok, few times dry test and recorded the first shot and started to animate. Took some weeks to do cause had to rerig for body control. I'd rather keep them silent, but in the end they just do what they want untill (if ever) I'll learn to control them.

It was fun to do also.
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