Go Back   Lightwave Community at SimplyLightwave > Categories > Modeling
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 06-02-2005, 10:13 PM   #1
KRiS83
Registered Member
 
Join Date: Jan 2005
Posts: 8
Default front grill on a car

How to make the net at the front grill?
KRiS83 is offline   Reply With Quote
Old 07-02-2005, 08:08 AM   #2
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Well, easiest way is to simply use a normal polygon mesh mapped with a transparency map.
Mark is offline   Reply With Quote
Old 07-02-2005, 02:35 PM   #3
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Next will be the clip map.

Finally will be manually booleaning it yourself.
kumar is offline   Reply With Quote
Old 07-02-2005, 04:14 PM   #4
KRiS83
Registered Member
 
Join Date: Jan 2005
Posts: 8
Default

im new with lightwave so i dont understand all that you are saying with clip map and the other..
can you please show me hot do make it?

thx for the replies
KRiS83 is offline   Reply With Quote
Old 07-02-2005, 06:04 PM   #5
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

A clip map is simply a black and white image that defines where your polygon will be visible (White visible, black invisible -- or the other way round - can't remember exactly).

Anyway, simply create your map, then in layout, open the object properties panel (p) for your object. On the render tab in there is a button titled 'Clip map' - then you simply add your image as you would any normal texture layer.
Mark is offline   Reply With Quote
Old 08-02-2005, 12:32 AM   #6
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Ok,, i have made clip maps for leafs... Some time back.

I used photoshop so i will explain a little in that part.

I first turned the image of the leaf i scanned into a grayscale. and adjusted it a little to get the bump, spec maps.

Then you can levels it and somewhat get a translucency map... ok my spellings is off.. Hehe

Then you can take the bump... use magic wand or anything you are comfatable with... Fill it with black or white... then make sure you turn the contrast to max.... So that the edges look pixelated. You might want to expand the selection by 2 pixels before fill and contrast. This then will be the clip map.

Ok, by now i know you want to see the leaf... Ok its on the other machine.. If i go back to use it... I will try to post the different maps.

Here is the leaf. Just 1 poly. If needed to animate.. I will just add more divisions.. And the deformations good too.

Good Luck.
kumar is offline   Reply With Quote
Old 08-02-2005, 11:55 AM   #7
KRiS83
Registered Member
 
Join Date: Jan 2005
Posts: 8
Default

i dont want the net like a texture. i want it like a mesh, an object.

thx for all replies, the can be useful in other projects
KRiS83 is offline   Reply With Quote
Old 09-02-2005, 12:52 AM   #8
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Well the reason that texturing can help,, is that you can use a texture to clip away parts of a large poly,,, thus showing that you actually modeled it. But in fact you just worked on the textures. If you can get away with it,, you are better off not modeling it. Saves time and render time too.

Good Luck,
Kumar
kumar is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Front door PolarBear53 W.I.P 7 09-03-2005 04:03 PM
No front projections preveiw. PolarBear53 Site Questions & Suggestions 8 15-02-2004 04:50 PM
Front Projection question Dzevchek LightWave Basics 1 08-12-2003 12:00 PM
Front End Loader Cchristensen W.I.P 7 19-09-2003 11:28 PM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */