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#1 |
Registered Member
Join Date: Mar 2005
Posts: 8
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okay so i know how to set up a regular IK on legs.. no problems at all.. but there is still a little fluctuation when the hips are moved, and i hear that doing a reverse IK from the foot to the hips will totally lock the foot and the hips will get all the extra movement instead of the foot..
here's what i've learned so far: the pivot points need to be moved for the hips, thighs, shins, and foot.. but i don't know where to? and i don't know in which order to set up the IK.. any help is greatly appreciated! |
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#2 |
Full Access Member
Join Date: Sep 2003
Location: Singapore,
Posts: 913
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Ok a reverse setup simply means you are creating in the opposite direction, for example a leg,, you create the hip bone then draw out the rest till you reach the toe. Now reverse that, start off with the toe and go up. Stop at the hip. Snap the leg to the hip by merging the vertices in modeller. The hirec... will start off from the toe so there should not be any problems with the hip. As for the IK, from the hip to the ball should be fine.
Search for some resources on the web,, there is a lot out there,, i know most are off different software but most important is technique,,, so read away. Kumar ![]() |
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