Go Back   Lightwave Community at SimplyLightwave > Your Work > W.I.P
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 23-03-2005, 05:39 AM   #1
fadedb8ta
Registered Member
 
fadedb8ta's Avatar
 
Join Date: Feb 2005
Location: Belton, Tx
Posts: 28
Default University Animation Project

This is my first post, but i thought i'd start off by showing you one of my WIP, we're supposed model and animate our character for around 30 secs to 2 minutes. i'm trying to model a desk scene, and my character is a simple character i modeled, and he's supposed to jump out of the computer screen and onto a keyboard i need to model still, i'm not to familiar with texturing, but i'm wanting a realistic look to my desk, so any texturing tips will be greatly appreciated

__________________
AIM - fadedb8ta
Yahoo - fadedb8ta

"Let's raise our Glasses to symmetry"
fadedb8ta is offline   Reply With Quote
Old 23-03-2005, 12:27 PM   #2
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

Hi, its looking good, im sure ive seen a similar scene to the desktop u have modeled in the Gallery part of this site. u should try and copy that for textures and stuff. until u get used to the surface editor.
just out of interest, are u studying at Paisley University ?
davie563 is offline   Reply With Quote
Old 23-03-2005, 03:21 PM   #3
fadedb8ta
Registered Member
 
fadedb8ta's Avatar
 
Join Date: Feb 2005
Location: Belton, Tx
Posts: 28
Default

TY, heh, and yeah in the gallery, thats where i got the idea for the desk scene bc that one is so good, i'm trying to replicate it, but just can't quite get image maps to look as good as i'd want, i use the www.sxc.hu for HI res images, and i'm also lacking in the lighting dept. and i'm studying at the university of mary hardin-baylor in texas. I assume there are alot of people here from Paisley University?
__________________
AIM - fadedb8ta
Yahoo - fadedb8ta

"Let's raise our Glasses to symmetry"
fadedb8ta is offline   Reply With Quote
Old 23-03-2005, 04:34 PM   #4
fadedb8ta
Registered Member
 
fadedb8ta's Avatar
 
Join Date: Feb 2005
Location: Belton, Tx
Posts: 28
Default

Here is a minor update with just a little better lighting. i still have lots of modeling to go.
Attached Images
File Type: jpg lighting updated.jpg (165.5 KB, 182 views)
__________________
AIM - fadedb8ta
Yahoo - fadedb8ta

"Let's raise our Glasses to symmetry"
fadedb8ta is offline   Reply With Quote
Old 23-03-2005, 06:13 PM   #5
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

if this is Lightwave u are using, make sure u have ambient lighting down at 2% max, i preffer not to use it atol, but u will notice a big difference straight away, beacuse it will get rid of that look as if its beeing lit from all angles
davie563 is offline   Reply With Quote
Old 23-03-2005, 07:48 PM   #6
fadedb8ta
Registered Member
 
fadedb8ta's Avatar
 
Join Date: Feb 2005
Location: Belton, Tx
Posts: 28
Default

Thanks, yeah i'm using LW8, and the lighting tip helped with the shadows, its much better this way, any tips on what to put outside the window?
Attached Images
File Type: jpg lighting updated.jpg (171.8 KB, 170 views)
__________________
AIM - fadedb8ta
Yahoo - fadedb8ta

"Let's raise our Glasses to symmetry"
fadedb8ta is offline   Reply With Quote
Old 23-03-2005, 10:01 PM   #7
davie563
Registered Member
 
davie563's Avatar
 
Join Date: Apr 2004
Location: Scotland
Posts: 604
Default

1st, get rid of the green wall

for out side i would use a high rez image of a scene from ur window or from a University window or somthin then put it on a curved surface out side the glass, and just use the standard preset glass, for the window, then just tweek the brighness of it, its really hard to create a realistic window scene if u are very new to 3D, because all the light is coming from the 1 place ie the window. u usually see in begginners work, shadows being cast in thw wrong direction and stuff. look into HDRI lighting aswell, this will help with the reflections and stuff.

Best thing to do is find a good tut on room lighting, and learn basics
davie563 is offline   Reply With Quote
Old 04-04-2005, 04:40 PM   #8
simple
Full Access Member
 
Join Date: Mar 2004
Location: Scotland
Posts: 119
Default

hi man looks pretty sweet, thing is the wall, ok it does need a change in colour, for some reason I always go for dark blues.

Heres an idea for you, dont use any photogenic images for the window it will take away any cohesion with your style, does work sometimes but best to not.

try making it a real window, then put another wall out side the one you have and put a photoshop sky in that you have made, like blue background and use the spray paint to make soft clouds.

Keep it all running together and you`ll do fine man.

Oh, and I am another from Paisley Uni, theres a few lol.

Looks good, wish you could post your animation some where, anyways keep up the progress. :p
simple is offline   Reply With Quote
Old 14-04-2005, 09:10 PM   #9
fadedb8ta
Registered Member
 
fadedb8ta's Avatar
 
Join Date: Feb 2005
Location: Belton, Tx
Posts: 28
Default Getting Better!

It's beginning to look better by the day!
__________________
AIM - fadedb8ta
Yahoo - fadedb8ta

"Let's raise our Glasses to symmetry"
fadedb8ta is offline   Reply With Quote
Old 14-04-2005, 09:20 PM   #10
fadedb8ta
Registered Member
 
fadedb8ta's Avatar
 
Join Date: Feb 2005
Location: Belton, Tx
Posts: 28
Default Getting Better!

It's beginning to look better by the day!
Attached Images
File Type: jpg getting better!.jpg (139.0 KB, 112 views)
__________________
AIM - fadedb8ta
Yahoo - fadedb8ta

"Let's raise our Glasses to symmetry"
fadedb8ta is offline   Reply With Quote
Old 15-04-2005, 12:23 AM   #11
simple
Full Access Member
 
Join Date: Mar 2004
Location: Scotland
Posts: 119
Default

This is looking good, only thing I would try is change the light into an area light and see if it smooths those sharp edged shadows.

It has improved a great deal nice work m8.
simple is offline   Reply With Quote
Old 15-04-2005, 02:12 AM   #12
fadedb8ta
Registered Member
 
fadedb8ta's Avatar
 
Join Date: Feb 2005
Location: Belton, Tx
Posts: 28
Default

Thanks I'll try an area light right now!
__________________
AIM - fadedb8ta
Yahoo - fadedb8ta

"Let's raise our Glasses to symmetry"
fadedb8ta is offline   Reply With Quote
Old 15-04-2005, 02:15 AM   #13
fadedb8ta
Registered Member
 
fadedb8ta's Avatar
 
Join Date: Feb 2005
Location: Belton, Tx
Posts: 28
Default

wow, this looks alot better, unfortunately since i'm planning on animating this scene, i wont be able to use the area light, due to ungodly render times But now i know that area lights help for soft shadows
__________________
AIM - fadedb8ta
Yahoo - fadedb8ta

"Let's raise our Glasses to symmetry"
fadedb8ta is offline   Reply With Quote
Old 15-04-2005, 02:17 AM   #14
fadedb8ta
Registered Member
 
fadedb8ta's Avatar
 
Join Date: Feb 2005
Location: Belton, Tx
Posts: 28
Default

Sorry, heres the pic i forgot to attach.
Attached Images
File Type: jpg getting better!1.jpg (142.5 KB, 97 views)
__________________
AIM - fadedb8ta
Yahoo - fadedb8ta

"Let's raise our Glasses to symmetry"
fadedb8ta is offline   Reply With Quote
Old 15-04-2005, 09:01 AM   #15
KrisYoung1980
Registered Member
 
KrisYoung1980's Avatar
 
Join Date: Sep 2004
Location: Scotland
Posts: 294
Default

Hey man, looking really good so far, whats your wee dude going to do when he jumps out the screen?
On the lighting issue, you could try making your outside light a wide spotlight and use shadow maps instead of ray tracing to get a soft edge or just crank up antialiasing with adaptive sampling set (to keep the renders quick) also, im not sure the kind of lighting conditions you're going for, but i would tend to have a dim point light in your room with shadows turned off just so you can see into the shadows fractionally... like i said, it depends on the look you're going for though.
Hope it all goes wel for you? whens the due date? ours is May 6th
KrisYoung1980 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Animation Project: Beasties Ltd. KrisYoung1980 W.I.P 120 25-05-2006 04:29 PM
Animation Project: Living Prey Peter Murphy W.I.P 22 10-03-2006 01:43 AM
Character for University Animation davie563 W.I.P 123 22-05-2005 05:13 PM
new project RoD W.I.P 0 04-05-2005 08:39 AM
3d web magazine (university project) puppet Members Lounge 2 10-11-2004 09:48 AM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */