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#1 |
Full Access Member
Join Date: Jan 2004
Location: London
Posts: 57
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This is my first attempt at a sci-fi craft still a way to go, So any bsg fans please put me right.
Thankyou Ribs. |
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#2 |
Super Moderator
Join Date: May 2003
Posts: 232
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very clean render,.. nice work
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#3 |
Full Access Member
Join Date: Feb 2005
Location: belgium
Posts: 173
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looking great ! Absolutely no remarks...
Unfortunately they're not airing the new series here overseas.....bummer ! |
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#4 |
Full Access Member
Join Date: Jan 2004
Location: London
Posts: 57
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Thankyou nemac4, and admiralbcd for your comments.
Ribs. |
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#5 |
Full Access Member
Join Date: Jan 2003
Location: Germany / Duisburg
Posts: 6
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looks good Ribbons
I mean it views a little to long at the mainbody and to wide on the wings (or it's maybe the camera perspective (point of view)) here a pix, maybe you see what I mean ![]()
__________________
Joerg JJ Jung |
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#6 |
Full Access Member
Join Date: Jan 2004
Location: London
Posts: 57
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Hi Jorg,
Thanks for your comments I do agree with you the front looks long. I,ve ordered a 5 page blueprint set from kennedy shipyards of the MkVII which have yet to appear I was going to use these as reference. Anyone thinking of doing the same please be warned after many many emails nothing. Thankyou again Ribs. |
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#7 |
Full Access Member
Join Date: Jan 2003
Location: Germany / Duisburg
Posts: 6
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Hi Ribs
the Kennedy Shipyards have some nice blueprints, have few sets here from the company (Viper,Cylon Raider...) but I must say, I'm not very happy with them because I start to model the Cylon Raider and setup the backdrops, there fits nothing But I look forward to see your progress on this MK-VII
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Joerg JJ Jung |
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#8 |
Full Access Member
Join Date: Sep 2003
Location: Rhode Island, US
Posts: 75
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For being your first SiFi Modeling. Not too shabby. I look forward to your progress in reference to prints.
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Thread | Thread Starter | Forum | Replies | Last Post |
Viper GTS | gpktm | Finished Work | 2 | 16-01-2008 04:42 AM |
VIPER and Transparency | mrunion | Rendering, Lighting, Texturing and Effects | 3 | 03-05-2003 12:58 PM |
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