Go Back   Lightwave Community at SimplyLightwave > Categories > Animation
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 06-12-2006, 04:11 PM   #1
genesis1
Registered Member
 
Join Date: Aug 2006
Location: UK
Posts: 12
Question Flashing lights with robot speak

Is there a simple way to do this. I have a robot in a Lightwave scene and have used objects as simulated lights on the Robot.
At the moment I have been using the envelope graph to adjust the brightness to give a flashing appearance, but its hard to get the timing right with the words, that the robot will be speaking.
rendering tests is time consuming. Is there a better or simpler way of doing this? I'm fairly new to lightwave and use version7.

genesis1
genesis1 is offline   Reply With Quote
Old 07-12-2006, 12:25 AM   #2
Warlock 279
Registered Member
 
Warlock 279's Avatar
 
Join Date: Dec 2004
Location: Where the wild things are...
Posts: 172
Default

In the graph editor you can select the intensity channel for your lights, go to "modifiers" and add "audio channel." This lets you add noise to an channel based on an audio clip and might give you something like what you're after.

How well it works depends on the quality of the sound file, and the dialogue being spoke, as well as the setup you're using.

I'd be inclined to try something where the inner lights were set to control the outer lights via "channel follower," again found under modifiers in the graph editor. Something like as the lights move further out from the center, they "follow" the next light in's intensity by like 90, or 75% or something. Doing this would give you a fall off as the light moves out from the middle so the corners of the mouth aren't as intesense as the center.

Alos you don't have to render it out full everytime, there's a number of options there. Quickshade being one method to greatly reduce render times if all you're doing is rendering out something for timing tests.

The best method tho, since renders don't have audio, is to generate a preview in Layout itself, this is usually pretty quick and plays back your audio with the preview.
Warlock 279 is offline   Reply With Quote
Old 27-12-2006, 07:49 AM   #3
genesis1
Registered Member
 
Join Date: Aug 2006
Location: UK
Posts: 12
Thumbs up Flashing lights

Thanks all, for the reply. Have had some success with adding audio channel in modifiers, but found it too sensative. So I went back to doing it manualy and making a timing sheet on paper on where the emphasis was in the speech, so I could plan out where the flash should be and how long it should last. Still quite fiddley though.

Thanks to all.:beer:
genesis1 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Lights Reese Richardson LightWave Basics 0 02-06-2006 05:18 PM
Flashing light Strip colto Rendering, Lighting, Texturing and Effects 4 02-06-2005 04:30 PM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */