08-04-2003, 04:43 PM | #1 |
Registered Member
Join Date: Mar 2003
Posts: 4
|
How to makea chain ?
Hello ppl !
Anyone have a good idea of how to make a chain ? I've tried a few ideas, but the end result isn't satisfactory. Thnx ! The Last Shida |
08-04-2003, 06:53 PM | #2 |
Registered Member
Join Date: Apr 2003
Location: New York, USA
Posts: 73
|
Really depends on what type of chain your trying to make.
But if you want a regular link chain you could create a box, and make a hole in the middle(think of a doughnut) then select the whole thing and convert to subpatches to make it smooth. stretch the sies out to make it a little more blocky while keeping it smooth. then when its done you can replicate it while rotating it. |
10-04-2003, 03:34 PM | #3 |
Registered Member
Join Date: Mar 2003
Posts: 4
|
Hi !
Thanx for replying. I have made a box, then done a bolean substract, but when I try the subpatch it says "only faces with three or four vertices can be converted to subpatches". Tried doing with "knifing", but same msg. Am I doing something wrong ? Kind regards The Last Shida |
10-04-2003, 03:46 PM | #4 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
|
yes, make the hole by beveling rather than booleans.
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience. |
10-04-2003, 04:08 PM | #5 |
Registered Member
Join Date: Apr 2003
Location: New York, USA
Posts: 73
|
Or goto smooth grading(or whatever its called) with a single face. And decrease its size but keep it in the same spot. then delete the middle part and select the point on the interior of the boxy doughnut like object and add poly to it. then sub patch.
Last edited by twisteddragon; 10-04-2003 at 04:13 PM. |
10-04-2003, 04:14 PM | #6 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
|
________
....___....| |...| |...| |...|__|...| |______|
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience. |
10-04-2003, 04:14 PM | #7 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
|
LOL, impossible to get right :p
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience. |
10-04-2003, 04:27 PM | #8 |
Full Access Member
Join Date: Jan 2003
Location: Las Vegas, Nevada
Posts: 55
|
I modeled one if you would like I can post it or send it to you.
__________________
Lightwave wanna be http://members.cox.net/flynheli |
10-04-2003, 09:52 PM | #9 |
Full Access Member
Join Date: Jan 2003
Posts: 174
|
Code:
____________ |...____...| |...| |...| |...| |...| |...|__|...| |__________| |
10-04-2003, 10:34 PM | #10 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
|
hehe, yep.
actually twisteddragon tried it originally, but he edited his post :p
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience. |
10-04-2003, 11:50 PM | #11 |
Full Access Member
Join Date: Jan 2003
Location: San Jose, CA
Posts: 234
|
You guys must be using the special edition Notepad ™ plugin for Lightwave.
|
11-04-2003, 01:45 AM | #12 |
Registered Member
Join Date: Apr 2003
Location: New York, USA
Posts: 73
|
lol... yeah thats it. i treid it but decided you would most likely get what i said with no picture. and i didnt know these boards had a code tag.
|
29-04-2003, 10:30 PM | #13 |
Registered Member
Join Date: Apr 2003
Posts: 1
|
you could also do what I did and create a cylinder and then band it with the bend tool (after deleteing the end poly's) then merge points...
clone viola! |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
IK-Chain not deforming mesh | Fade | LightWave Basics | 3 | 07-03-2004 03:22 AM |
|