07-02-2008, 06:35 PM | #1 |
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Join Date: Oct 2006
Posts: 37
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moving objects in layout
Hey guys, I got a quick question. In Layout, when I move a object it looks like it would in the bounding box view, when its one of the other views, which makes it hard to see where im putting stuff.
thanks for any help I get. |
07-02-2008, 11:00 PM | #2 |
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Join Date: Jan 2007
Location: South Africa
Posts: 115
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if I understand your question correctly.......
click scene editor/open and look for your object in the list... on the left hand side of the objects name, under the column with the small eye icon is another place where you can change the view type of a specific object..... make sure that your object isnt set to bounding box here......... that will keep it a bounding box, no matter what you do in the viewport is this what you mean?? if its only becoming a bounding box when you move the object, then it could be that your display is no able to update quick enough- I had that happening to me a while ago when I had a lot of objects in my scene, I had to go into scene editor and hide a few objects that I wasnt using Last edited by Ave; 07-02-2008 at 11:03 PM. |
08-02-2008, 02:39 AM | #3 |
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Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Hi there. Go into your main options panel and set the bounding box threshold value higher. By default LW sets this to something pitifully low (around 10k polys I think). Drawback being that you won't get such smooth feedback when moving your meshes around [depending on the complexity of the mesh and the performance of your rig].
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08-02-2008, 01:45 PM | #4 |
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Join Date: Oct 2006
Posts: 37
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Thanks for your help. I got it working fine now.
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