18-01-2010, 02:50 PM | #1 |
Registered Member
Join Date: Jan 2010
Posts: 1
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Creating holes
Hello guys, I just have a simple question, I'm currently working on a little project, my first real , which is the modeling and texturing of a guitar, a guitar that I will build in real life after this, but I have a little problem, on the peghead, normally, you have holes to insert the tuners, normally, on certain guitars there is no peghead, but it's something different. So, it's a poly, I already tried with the boolean, which I had see in another tutorial, but for this, it don't really apply, it also create a lot of unwanted edges, which at the end messed all the triangles. Is there an easy way to do this? thank you guys.
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29-01-2010, 01:20 AM | #2 |
Full Access Member
Join Date: Jul 2004
Location: Northern Indiana
Posts: 243
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There are several ways to make holes, I'm not quite sure how you are trying to do it. If you have a block and want to put a hole it it, you can boolean it if it is for faces or Stencil the hole then do a bevel on it. If sub'D, you can select the poly and do a smooth shift, adjust the points and then do a bevel in. Depending on how close up you are going to have the camera, you don't really have to show any threads going down if they are covered by the tuners.
If just holes, then you can always create the threads, flip them inside out and bridge them to the block, but that would usually mean that you would need quite a few poly's on the block to be able to bridge it cleanly
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