Go Back   Lightwave Community at SimplyLightwave > Lounges > LightWave Basics
Register FAQ Members List Calendar

Reply
 
Thread Tools
Old 30-04-2003, 02:45 AM   #1
mrunion
Full Access Member
 
mrunion's Avatar
 
Join Date: Jan 2003
Location: Jonesborough, TN
Posts: 45
Question Quick Crits Please

I was working on a quick little "joke" for some people at work and haven't invested more than a couple of hours on this, but....

The plastic, clear cover just doesn't look quite right in this picture. I basically modelled a pressure guage and I am wondering what would make the plasctic face look better.

Feel free to comment on anything else at all. This is only my second work in Lightwave (used to use Blender some -- liked it!). I don't wear my feelings on my sleeves, so if it looks like crap, just say so. All I ask is that you say *why* it looks like crap.

Note: The guage "case" is supposed to be a bluish, chrome texture. Also, I actually WANT a pristine, brand-new look to it, that's why I've put no scratches and dings on it. I plan to add those to a second picture of this item, thus completeing the "joke".

A larger image can be found here (and it's BIG -- 7MB! -- may want to right-click and "save as"):
Larger Image
Attached Images
File Type: jpg guage1_small.jpg (30.2 KB, 73 views)
__________________
Thanx,
Matt
mrunion is offline   Reply With Quote
Old 30-04-2003, 05:24 AM   #2
rich_is_bored
Full Access Member
 
rich_is_bored's Avatar
 
Join Date: Jan 2003
Posts: 174
Default

Looks pretty good to me.

I think the only thing that might need a little work is the surface of the shaft that holds the needle.

I figure that wouldn't be very reflective. I'm thinking just plain dull steel would work better.

You might want to put a very subtle bevel on the edge of that shaft aswell. Its very rare to find a true sharp edge like that in the world.
rich_is_bored is offline   Reply With Quote
Old 30-04-2003, 10:03 AM   #3
philip
Tutorial Clown
 
philip's Avatar
 
Join Date: Dec 2002
Posts: 817
Default

wee! another former Blender user! That's what I started out with back in the day...

well, back to the topic: the reason for the clear plastic not to look right is that you didn't render with refractions turned on or had your index of refraction set to 1.

To get realistic refractive surfaces, set the refraction to something other than 1 (1.5 to 1.66 for glass, 1.55 for Polystyrene), also you might want to make a copy of your glass/clear plastic surfaces, paste them into a new layer and flip them (hit "f"), then assign an "air" material to it: diffuse 0, spec 0 refraction 1. This way the lightrays get "bent back" when they exit the material.

Come render time, go to the render options and check raytrace refractions, set your ray recursion limit to something like 5 (the 2 air surfaces, 2 glass surfaces and one more) to speed up rendering.

Post a new version here
__________________
Don't ever argue with idiots. They drag you down to their level and beat you with experience.
philip is offline   Reply With Quote
Old 30-04-2003, 12:18 PM   #4
Johnny9ball
Super Moderator
 
Johnny9ball's Avatar
 
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
Default

Here is a chart you can Bookmark its a refraction Index for different materials.

http://art-design.smsu.edu/yarberry/...ion/index.html

Here is a good tutorial on setting up glass or clear surfaces for refraction.

http://www.geocities.com/CollegePark/9315/lw/tip4.htm
__________________
www.ThreeDCG.com

Johnny9ball is offline   Reply With Quote
Old 30-04-2003, 12:28 PM   #5
DigiMatt
Super Moderator
 
DigiMatt's Avatar
 
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
Default

now you already have a good link to a refraction index, otherwise the book inside lightwave 7 has a very good one.. Its worth getting anyway cause it covers alot of other good stuff too.
__________________
http://www.digitalmagic.se
mattias@digitalmagic.se
icq:1687432
msn: eternal_e@hotmail.com
DigiMatt is offline   Reply With Quote
Old 30-04-2003, 01:10 PM   #6
mrunion
Full Access Member
 
mrunion's Avatar
 
Join Date: Jan 2003
Location: Jonesborough, TN
Posts: 45
Default

Thanks for all the help! I didn't do the refraction thing! That is probably what makes it look odd.

Cool!
__________________
Thanx,
Matt
mrunion is offline   Reply With Quote
Old 30-04-2003, 01:11 PM   #7
mrunion
Full Access Member
 
mrunion's Avatar
 
Join Date: Jan 2003
Location: Jonesborough, TN
Posts: 45
Default

Oh! And it's nice to hear that other Blender users still lurk about....

__________________
Thanx,
Matt
mrunion is offline   Reply With Quote
Old 30-04-2003, 07:07 PM   #8
twisteddragon
Registered Member
 
Join Date: Apr 2003
Location: New York, USA
Posts: 73
Default

i think it looks very nice. i wish my second object was that smooth... and detailed. i cant even get textures to work right
twisteddragon is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Quick Time trouble bjørn Members Lounge 3 19-09-2008 03:04 PM
Quick rant about gaming Fallenswordsman Members Lounge 3 14-08-2006 08:50 PM
quick model: chestburster bullet_evader W.I.P 2 25-11-2004 06:25 PM
.....something quick for fun :) RiGLEY Finished Work 8 27-01-2004 01:54 PM
A quick lesson for many of you. Leovenous Members Lounge 3 25-12-2003 04:05 AM


Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */