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#1 |
Full Access Member
Join Date: Dec 2003
Location: Boise, Idaho
Posts: 97
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How would you guys go about modeling this vehicle? Splines or box modeling? Any tips would help greatfully :-)
Greg |
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#2 |
Full Access Member
Join Date: Dec 2003
Location: Boise, Idaho
Posts: 97
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#3 |
Full Access Member
Join Date: Dec 2003
Location: Boise, Idaho
Posts: 97
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I wish I could find some detailed pictures of this but I can't for the hell of it find anything worth while atleast with any close-ups that is.
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#4 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Personally I'd be tempted to do a combination of both approaches.
I'd lay splines for the curved, outer fairing of the vehicle, then use primitives for the detail, engine, forks, etc... |
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#5 |
Full Access Member
Join Date: Mar 2003
Location: Belfast
Posts: 268
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I'd spline it all the way whith them big swooshy curves, I box model when Im creating from scratch and spline from drawings. But Mark has the lead on this
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__________________
![]() 5 point polys, they just need to learn to subpatch and then we can all be freinds.www.thirddayimage.com |
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