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Old 28-04-2004, 10:57 PM   #1
Bendezium
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Default Classical Guitar

Hey fellas. This is my final project for my 3D class. Obviously don't comment on the texturing for now, Im just working on the model. I think it was going smooth but I got snagged up on the head.

You can see in my side by side image of the head, one polys and one subpatched, that the wholes are more oval shaped than they should be. Do you guys have any recomendatins for this, or the model in general. Thanks.







By the way, you guys have proved to be way more helpful than my teacher. If there are obviouse mistakes I havent really had much instruction. I have a feeling you guys may say its too high poly.

Last edited by Bendezium; 28-04-2004 at 11:01 PM.
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Old 28-04-2004, 11:22 PM   #2
Johnny9ball
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Its a very good start.

To get a more square shape I would place two cuts one at the top and bottom of the oval and mabye run a bandsaw to. You may have to knife again close to the first two I depict. Depends on how the first two knifes look.
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Old 29-04-2004, 06:41 AM   #3
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I have to agree with Johnny - its all about where your knife lines lie - to make a squarer hole in a subpatched model just place your knife lines closer to the edge of the hole.
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Old 29-04-2004, 02:25 PM   #4
Bendezium
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Cool. Thanks fellas. Im gonna try as soon as I get to school. A few more questions though:

Do you feel there are too many Poly's?

When I render will my hard angles <ex, where the side of the body meets the back is a 90* angle) smooth out slighlyt? My teacher says Lightwave doesnt do this well so to do it manually.

Can I apply a texture to a portion of a poly, and have another fill in the leftover portion? On the side of the body there are 2 black stripes all the way around. One where the front meets the side and one where the back meets the side. THey are pretty thin.
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Old 29-04-2004, 07:15 PM   #5
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The knife worked good for the top part of the head of the gutar but when I do it to the bottom part it creates a seam I just cant get rid of. I think its because there are 6 edges all connecting to one vert
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Old 30-04-2004, 05:32 PM   #6
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hey man... did you backed up your old files? because u can always select two poligons of that long part of the head of the guitar and apply a double bandshaw, so It can divide every poly twice and near the edges... you can adjust bandshaw as u wish... you can also bandshaw the inner part of it so you can have nice sharpened borders...
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Old 30-04-2004, 10:25 PM   #7
Bendezium
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I do have plenty of backups. I pulled an alnighter last night finishing my final for my 2D animation classs. It came out real good but my ability to think coherently has been drasticly daminished. anyway you can photoshop one of my pics with some red ink to show me what your talkin about? would views from a different angle help? Also im new with lightwave and unfamiilar with what how the bandsaw works. can anyone give me an explanation of what it does and how it works. im clicking on 4 point polys and it tells me to select a 4 point poly. is there something i may not know when modeling as a beginer. eaither that or when it does accept the poly a window pops up and asks me to select odd, even, or auto. and has a white box with a line it in. ive played with the settings but it seems to just select surrounding polygons when i hit ok without an effect on it.
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Old 01-05-2004, 12:44 AM   #8
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i could be wrong here, but I think you need to select two or more connected polys so that bandsaw knows which direction to work in???
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Old 01-05-2004, 02:48 AM   #9
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Bandsaw works on rows of 4 point polygons. Select enable divide to actually get a bandsaw on the polygons. The white box is there so you can adjust the number of cuts and there placement. Like leroy said you need to select two 4 point polys to determine the direction of the bandsaw.
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Old 01-05-2004, 04:17 AM   #10
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WHOA!!! I can't believe I was partially right! I'm a freakin' genius!!!!! ... ... but I'll settle for, "I got lucky".
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Old 01-05-2004, 01:16 PM   #11
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Also if the Bandsaw dosent work in the correct direction you want just select odd or even to switch its direction.
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Old 01-05-2004, 06:32 PM   #12
Bendezium
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My god the bandsaw is awsome. It would have been so helpful when doing the holes in the neck. I booleaned and then subdivided the faces inside and merged points all the way around that i didnt need.

see what i mean about my teacher. i asked him the best way to do it and he said subdivide in there. he didnt even mention if i didnt merge the unnecesry points it would create 5 point polys

Doncha, Im still confused about where you think I should use the bandsaw.

Also here is a pic of the seam Im getting that I cant get rid of, any thoughts?



My teacher says that is just a preview and may not show up in a render, but I dont buy that.
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Old 01-05-2004, 06:41 PM   #13
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just add another TRI there...use add edges and it will look smooth
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Old 02-05-2004, 06:57 PM   #14
Bendezium
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I cant seem to find add edges. I went through my plugin list and readded everything to make sure i didnt miss it. Where can I find it in modeler's menu? I assume its already in there somewhere and i just cant find it.
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Old 04-05-2004, 01:51 AM   #15
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Default well...

here´s my try at the guitar head...
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