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#1 |
Full Access Member
Join Date: Jan 2004
Location: London
Posts: 57
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This will be my first image ever shown done in lightwave,
please tell me how to improve my work. Thankyou Alan |
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#2 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
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Looks pretty damn good for a first image if you ask me.. maybe the glass surface is a little too reflective imho.
keep up the good work cheers!
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http://www.digitalmagic.se mattias@digitalmagic.se icq:1687432 msn: eternal_e@hotmail.com |
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#3 |
Full Access Member
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Thankyou for the reply Digimatt, glass really is hard to
get just right but I,ll tone down the reflection once again thanks for the crits. Alan. |
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#4 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
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that is amazin, it looks fine 2 me bud. id leave it as it is.
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#5 |
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Thankyou for your comments S2-Speedy.
Alan. |
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#6 |
Super Moderator
Join Date: Jan 2003
Location: Sweden
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agreed, glass is a b*tch to get really good, you did a very good job on it though
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http://www.digitalmagic.se mattias@digitalmagic.se icq:1687432 msn: eternal_e@hotmail.com |
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#7 |
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Thanks again DigiMatt,
I saw a thread somewhere regarding worms of art and there presets for glass but I,ve seen no feed back from anyone who has them. Once again cheers for the comments. Alan |
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#8 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Try surfing over to Phil's site at www.liquid-arts.de and look at his Jack Daniels tutorial (under 'Techniques'). This should give you a really good heads up on modelling glass surfaces.
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#9 |
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Cheers Mark.
I,m there. Alan. |
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#10 |
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Join Date: Oct 2003
Location: Amsterdam, The Netherlands
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He man,
GREAT looking render. Coincidently I am having a go at a cologne bottle too. Different brand though. Since this is my first go at a real looking object I was wondering. Did you use Real or Fast fresnel? Cheers, Oldenburg. |
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#11 |
Full Access Member
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Hi Oldenburg,
Thanks for your comments, I,ve not got the scene anymore just put together a shuttle system and the scene file amongst other things did,nt get saved. But what I can remember the surface had a gradient on the ref channel maybe the dif and spec and also played with refractive index. Cheers Ribbons |
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