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#1 |
Registered Member
Join Date: Feb 2004
Location: australia
Posts: 2
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Hi there,
I looked through the manuals and through Inside Lightwave, but haven't been able to figure that out. "V" I guess stands for Vertex. thanks |
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#2 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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I may be wrong, but I think it doesn't stand for anything.
XYZ are cardinal directions, so they wanted to do the same with texture space. The powers-that-be dubbed those directions UVW to not confuse the two. That's what I think, anyway. So, UVs could have very well been called ABs if they decided to go the other way. ![]() |
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#3 |
Registered Member
Join Date: Feb 2004
Location: australia
Posts: 2
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Mike,
did a good job to confuse me though ;-) I was guessing UltraViolet, UpperVertex, UltraVoxel ... I love abreviations ... thanks |
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#4 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Mike is entirely correct. They're just another set of axes in 3D space...
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#5 |
Tutorial Clown
Join Date: Dec 2002
Posts: 817
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not entirely precise though;
XYZ is your world coordintae system, while UVW is a transformed coordinate system (also used in maths), in this case it's your "tangent space" coordinate system, transformed in a way that U and V actually make up the surface of your object so W would be your surface normals.
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