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#1 |
Registered Member
Join Date: Jun 2003
Location: Denmark, Cobenhagen
Posts: 44
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Well all I can say is that this is the first model in a row of 3, this is supposed to be the brand new out of the factory model (well the textures should do it all on that behalf) As soon as this is finished ill go on to texture the greasy looking model, and at last ill rebuild the model to be blown apart
![]() Comments and critics are welcome, I seem to have stuck on adding details that works.. ![]() ![]() |
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#2 |
Super Moderator
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
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Nice game model. I like the sign
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www.ThreeDCG.com |
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#3 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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looking good!!! for what game are you gonna to use it???
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#4 |
Registered Member
Join Date: Jun 2003
Location: Denmark, Cobenhagen
Posts: 44
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UT..
@Jonny9ball He he I like the sign too ![]() @bullet_evader Unreal Tounament 2004 Now I only miss the critics ![]() |
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#5 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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critics heej!! mmh let me think....im affraid i dont have much to critic...for a game model it looks perfect!! maybe you should sharpen the texture on the red-white thing ( dont know what it is called in english ) a little bit!!
btw... can/will you show a screenshot when you imported the model in unrealed??? i have some strange lightning problems when i import objects from lightwave into unrealed!! |
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#6 |
Registered Member
Join Date: Jun 2003
Location: Denmark, Cobenhagen
Posts: 44
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I dont think ill be dooing the importing thing.. im part of a big team that are currently making a mod for UT2004..
www.domain2049.com |
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#7 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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whooo!!! that mod is looking good!!! i like it that your theme is creating there own meshes!!! most of the mods are using only gamemeshes!!! just have to wait for the ut2k4 version to release
![]() another quesion: do you know if the characters are done in lightwave?? ( sorry for going a little bit offtopic ) |
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#8 |
Registered Member
Join Date: Jun 2003
Location: Denmark, Cobenhagen
Posts: 44
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I use only LightWave... however animations is done in "motionmaker/builder"? (If I remember right, doent really know much about 3Dmax)
Dosent matter about the oftopic thing. There is one thing noone noticed tho.. my spelling is pretty bad ![]() |
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#9 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Damn. You beat me to it. I was going to point out the spelling of the word 'Sausageses' isn't actually correct. Still apart from that, this is looking like a really cool model so far. Good luck with the mod.
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#10 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Looks good to me! I think I'd be clutching at straws a bit to fault the actual model itself considering it needs to be fairly low poly for a game. The umbrella thing looks a little chunky to me but apart from that, its looking good.
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#11 |
Registered Member
Join Date: Jun 2003
Location: Denmark, Cobenhagen
Posts: 44
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Yea.. your right.. I think it looks chunky becouse the things that are supposed to hang freely is not dooing so. Ill try to look into that..
The model is about 600 polys in tris. Clutching at straws?? I dont understand it, could you explain that to me please? Thx for all the feedback ![]() |
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#12 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Clutching at straws is just a phrase I use when I can't easily find fault with something and I end up just maybe seeing very tenuous errors. In other words - its a real nice model that I would find difficult to fault
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