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#1 |
Registered Member
Join Date: Dec 2004
Location: Kelowna, British Columbia, Canada
Posts: 15
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I've seen quite a few vehicle models rendered in a "clay" texture/surface. I think it's an excellent way to track your progress and was wondering how it was done. Can anyone point me in the right direction?
Thanks ![]()
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Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well-preserved body, but rather to skid in sideways, Vodka (Rum)in one hand - The Blender in the other, body thoroughly used up, totally worn out and screaming "WOO HOO - What a Ride!" |
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#2 |
Full Access Member
Join Date: Sep 2003
Location: Singapore,
Posts: 913
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I am thinking you are refering to Global Illumination and the Radiosity... Use the properties in your light to set the rad,,, but if you want to fake it,, then the dome with a high value will work. Hmm theres is tutorials around,,, but i am not on the right machine today so just look around for faking Rad,,, and Dome Light.... You will find something...
Hope i am right,, if you are talking about the actual surfacing then i am off. ![]() |
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#3 |
Registered User
Join Date: Jan 2003
Location: Aalborg, Denmark
Posts: 15
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The best tutorial on how to make this clay-like effect is posted on the NewTek homepage. You can find it at:
http://www.newtek.com/products/light...n_skydome.html Hope this Helps you ![]() - Henrik |
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