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Old 08-07-2004, 05:06 AM   #16
Fallenswordsman
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Colto - animation looks good so far. The lip sync is pretty much there and I like the head movement and the eyebrow movement. I can't really suggest anything though as I haven't a clue about all of this stuff! Presumably in the final you won't have her changing hairstyles between lines
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Old 08-07-2004, 05:41 AM   #17
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The last line animates pretty swell and the synch in all 3 is good, perhaps the upper lip is a little too inactive with words like "monster" where when screamed at little children the lips actually meet and help form the word.

There's no animation of the eyes in any of them- the lids are always the same distance apart between the top and bottom like they're just reading a script they have no interest in. There's no nuance of 'character' in the eyes- shy people tend to make statements but not look someone directly in the eye unless they're ticked off which shows throughout the face. When someone lies or exagerates they tend to look/glance to the left (glancing left now) when they lie. Etc.

The eyebrows in the first 2 people seem a bit bouncy (the guy appears a real horny-toad- Kinda fits the clip in an odd way though) but the 3rd chick has nice movement of the brows that shows sarcasm. I've never been unfortunate enough to talk to anyone whose eyebrows bounce so quickly which is probably just as well since I'd want to rip their head off and kick it down the street screaming "Stop doing that!"

This is all just my opinion though. Nice start so far.
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Old 08-07-2004, 05:43 AM   #18
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wow. Thanks for the detailed crit. I see that I do have some work left to do!!
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Old 08-07-2004, 06:27 AM   #19
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yeah, colt, that last picture scared me good work so far man, ive never seen you do animation except for that car one. i cant wait
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Old 08-07-2004, 01:22 PM   #20
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wow looking good, but instead of having him nod when he says "i dont think your crazy" i'd have him shake his head slightly whilst having a long blink.

im just glad your in normal rather than newb lol
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Old 08-07-2004, 10:58 PM   #21
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Keep in mind that there will be a wall in-between the creeper character and the wolfman when he grabs him! lol
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Old 09-07-2004, 12:18 AM   #22
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Default new animation here

Hey guys! I have changed my idea for this movie. Do to the bones misbehaving then I am gonna have to make the two people stand while talking. I still plan to have the guy do the freaky tentacle thing.I got a new full body animation for the female here. I haven't done the body animation for the male yet. tell me what ya think I like the way it looks and think I may use it as my final full body animation for the female for this particular line. The file is in DivX this time. Post if ya need a different format!
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Old 09-07-2004, 02:03 AM   #23
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Hey Colto, models look good but the floating in zero-g of the arms doesn't really fit the line. It all depends on how you interpet the line on what to do with the body, arms and face. Try acting it out in a mirror for ideas and feel free to punch anyone in the face that walks in while doing it and makes sarcastic comments.

Her nod at "monster" btw is excellent timing.

edit: Not sure what problem you're having with the bones, but if it's anything like I was having with the deformation not following the bones or affecting parts of the model they shouldn't have affected, weight maps solved the 2nd problem and in Bone Properties checking 'use weight map only' and ramping up the weight map influcence from the default 100% to 5000% solved the first problem, at least in testing.
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Old 09-07-2004, 05:30 AM   #24
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It wasn't what the bone was affecting but rather the clothing and body parts "passing through each other and stuff. There was no actual physical collision detection kinda thing. I think that the scene may work better with them standing anyway. I am thinking I may have the guy's fingers turn into snakes, shoot to the ground, and wrap around her legs and body. (without touching her so as to keep her from noticing) I might then have him grab her at the end. Maybe a quick 1/2 second shot of his face turning into a monster!!! Yeah, that would be kool!

I am having some of the same collision problems with the girl's arm. I will probably leave them as they are and add a slight hip or leg movement so as to keep her motions natural looking. I don't think I'll have the same problems with the dude.
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Old 09-07-2004, 06:32 PM   #25
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Default updated animation

Here is a quick update, I have animated both people for the first line. I realize that the guy's skin can be seen through his shirt on his left arm for part of the animation but it shouldn't affect how my animation is judged because it is only visible b/c of the textures applied. Please post ur Comments and Crits!!!
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Old 09-07-2004, 09:34 PM   #26
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Looks like a good start on the mouth movement. They are both very stiff, though when it comes to body movement and eye movement. Animating the eyes is probably just as important as the body, with the mouth, literally, third in order of importance.

Really over-emphasize stuff key words like "monster" "kitchen" and "crazy."

Also, as this is an animation challenge, rigging quality is included in that, so you'll probably want to clean up the weighting around the joints and stuff.

Keep it up!
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Old 09-07-2004, 11:56 PM   #27
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O.K. Mike thanks for the quick reply. I'll try fixing the rigging weight map problem. I'll work on the overall movement as well. BTW Mike, I noticed that u have the warthog texas link on your signature. R u from Texas?
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Old 10-07-2004, 01:46 AM   #28
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Not originally, but I moved here to start work at WarthogTX. Originally from Mississippi.
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Old 11-07-2004, 04:59 AM   #29
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Man, I am having major trouble with the tentacles! Anyone have any good Ideas on how to make a tentacle grow out of a man's arm and the snake around a figure. I am looking to create the exact same effect as the morphing vine found on the http://www.md-arts.com/ page. But I have to be able to do it with 6.5 b/c I don't have 7.5 and use of the SplineControl plugin. I need help!
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Old 13-07-2004, 04:07 AM   #30
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For the skin through the clothes, amputation! Chop off most of the hidden arms and legs and animate the clothes (sure there's a way to do this with opacity and surfaces instead), then keyframe any of the remaining limbs to avoid penetration after the clothes are keyframed, provided the offending limb stubs are on a seperate layer.

As for the tenticles, probably a morph would work along with rail extrude. Say it's one tenticle when totally snaked out equals 1500 points, so you'd create a wrist consisting of 1500 points. Then you'd rail-extrude that wrist object using a background curve of the total path that 'tenticle' would take to form the snaking tenticle right before it grabs her (it has to grab her Colto). Then you'd save that as a morph and activate the morph to happen over a certian number of frames. It's a starting point to look into, I've never really tried it but read some stuff before about sorta morphing like this. It won't really give you the snakey flickering of deforming along a path and keyframing..oh that might work also. Might want to post this question in the animation forum..Anyways, so ideas to start with..
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