13-11-2005, 10:05 PM | #16 |
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its Free, i havent bought any of the tuts but i have all the Free ones on my HD :p
U should check it out, and all the others |
13-11-2005, 10:36 PM | #17 |
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OK, here it is, its slowley gettin there....Oh and i feel embaressed saying this, but all that trouble with reflections, well :blush: i forgot to turn it on in render options, LOL i was wondering about that for ages ! almost a week :blush: :blush: :blush:
Here we are ( with Rad on, Fprime render ) |
13-11-2005, 11:18 PM | #18 |
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Is their a reason why it looks so grainy?
Or is it just the compression/ |
13-11-2005, 11:19 PM | #19 |
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Yeah, i stopped it 1/2 way thou, i used Fprime render
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14-11-2005, 02:47 PM | #20 |
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Was just messing about with they minus light percentages! It may be a good idea to turn off shadows if you use them because you get a strange shadow of light if you don't (unless you want this effect), looks like you can get a nice lighting effect using a negative value though, I was messing about with it using my character and got a nice spooky look to him that without the inclusion of negative light looks boring!
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15-11-2005, 01:50 PM | #21 |
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Here is a render. Im just about to start workin on the texture map for the main cliff, ive finished the lower cliff thou, below the road.
Ill have an update soon ( Render Time - 51min with RAD on at 80% with 1 bounce) |
15-11-2005, 04:57 PM | #22 |
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Looking very nice there, Mr.Davie. :p
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15-11-2005, 05:40 PM | #23 |
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I personally liked the grainy render from before....Also waiting for your lamp post and lights to be included
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Johnny was a chemist's son, but Johnny is no more. What Johnny thought was H2O was H2SO4. |
15-11-2005, 06:06 PM | #24 |
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I cant get the horizon to fade of into the distance, i tried that Mclearen desert tut, but i just cant get it goin ?
Any help or even other ideas to improve the horizon, i heard some1 say fog, but how do u use it |
15-11-2005, 07:01 PM | #25 |
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Ok, here is a lighting test. I actually think this is near finished, all im workin on the now is the cliff in the background. Im making a texture map in Photoshop, so the next image should be the finished thing really.
What u guys think ? (and can some1 help me with this horizon fade. Fog, Transparency gradients, whatever....any help would be great) :beer: |
16-11-2005, 12:27 AM | #26 |
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Lookin nice man!
Now lets see your interior, I thought you'd done that before your exterior! Being very secrative about it? You should check out the tutorial from last weeks VE, it got what your looking for it I think! |
16-11-2005, 09:43 AM | #27 |
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Cheers
i had to stop the interior because it has big windows, so i needed to get the outside finished so that i could take the exterior scene and load it into the interior scene so that i have a source of light coming throu the windows. One i get this scene done, ill have a few pics of my interior start to develop .....:attn: |
16-11-2005, 08:30 PM | #28 |
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OK, here are 2 final renders......Which 1 is ur FAV ?
:attn: |
17-11-2005, 05:53 PM | #29 |
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I like the second picture the most. Because of the cold-warm contrast.
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17-11-2005, 06:47 PM | #30 |
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It would make a dramatic effect to have the lights on the building casting a lighting area. Also some lights out on the pier would make the shot more believable.
I love the scattered reflection of the water. The way the mountain reflects in the water. I don't like the second pic with the blue, I like the first one. Last edited by Amiridon; 17-11-2005 at 06:58 PM. |
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