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Old 17-11-2005, 07:15 PM   #31
davie563
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the idea od lights on the wooden Pier is nice. i think ill take that onboard. Ive posted this on a few forums, and i think i might go with the Top 1. i was in favour of the bottom pic for ages. But the more i look at it im starting to favour the Top 1.......Ill c what happins :p

:beer:
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Old 17-11-2005, 07:28 PM   #32
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By the lights on the building I meant like the pic below:

You see how the lamps and the torches give off a glow.

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Old 17-11-2005, 10:19 PM   #33
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Well I like the bottom one best! I like the different light colour that the building gives to the scene opposed to the sunlight as it would be.
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Old 18-11-2005, 02:31 PM   #34
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ive started on the interior, so ill post a pic soon

I dont think this will take aslong seeing as its only Sill renders we need to hand in and some of the effects ill do in photoshop
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Old 18-11-2005, 09:27 PM   #35
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Here is a peek at the interior. Updates comin soon

:beer:
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Old 19-11-2005, 04:57 PM   #36
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Yo ! Ive been workin all day on this and here is a we test Fprime Radiosity Render, sorry its small but it was takin a we while.

I was goin to work on it 2night and get it done, but im off out to watch the Barcelona vs Real Madrid game. So ill post a few more pics 2morrow. But i think it will be done by Monday/Tuesday Afternoon :p

C&C plz :p

:beer:

Come on Reeeeeal Madird !!! :attn:


( Im still workin on the seats and stuff........also the wooden bit under the seats with the speakers on them)
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Old 20-11-2005, 07:13 PM   #37
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Here is an update, and bigger version this time.

Still workin on the bump map for the leather seats....... ( pain in the neck :headbang: )


Ill have more updates soon
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Old 20-11-2005, 07:24 PM   #38
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Looking very nice there, Fraser. As you say, the textures still need a bit of work, but the modelling is very solid.
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Old 20-11-2005, 09:26 PM   #39
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Hmmmm... There's something a bit uncomfortable seeming to me being forced to look straight at someone as you sit on they seats, other than that, looking good.
Trying to picture the practical uses for the room though.
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Old 20-11-2005, 09:29 PM   #40
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very good point john ! i actually never thought about that.

It is a sorta cinema room, so ppl would be sittin lookin at the screen.....but valid point.

A wee design flaw i never thought about :p

Cheers :beer:
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Old 20-11-2005, 11:45 PM   #41
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Here are 2 renders, with different light settings. Ive also modelled a quike glass/bottle to put on the glass shelve :p

What ya guys think ? :attn:
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Old 20-11-2005, 11:51 PM   #42
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Cool, don't realy have a preference though!
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Old 21-11-2005, 04:37 PM   #43
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Ive been workin on the night shot. Here is a we test render.

I have a question. For the screen, i need it to emit light. should i just add lots of point lights in front of the screen or should i use 1 spot-light and project the image on the screen back into the room ?

Let me know what u think :beer:
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Old 21-11-2005, 08:26 PM   #44
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Well, your screen looks like a regular projector screen rather than a backlit TV, so I'd have a projection spotlight in the projector itself (add a little volumetric to add to the effect). Then, if you need the screen to emit a little luminosity itself (to simulate the reflected/bounced light) then either add a dim area light or simply give a little luminosity to the screen...

(perhaps .. then again, I could be talking out of my Harris.... )
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Old 22-11-2005, 03:47 PM   #45
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here is a final render test.
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